Bayesian Learning of Recursively Factored Environments
By Marc G. Bellemare, Joel Veness, Michael H. Bowling. 2013
29 citations recorded by the source corpus.
Subfields: Reinforcement Learning, Probabilistic & Bayesian Methods
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Marc G. Bellemare
- Pieter Abbeel
- Joelle Pineau
- Yuxi Li
- Marlos C. Machado
- Michael H. Bowling
- Honglak Lee
In Probabilistic & Bayesian Methods
- Erik Talvitie
- Marc G. Bellemare
- Joel Veness
- Honglak Lee
- Satinder Singh
- Joelle Pineau
- Michael H. Bowling
- Yoshua Bengio
Citations in the corpus
- Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents (2017, methodology): “(Bellemare et al. 2013; Mnih et al. 2013) used ✏-greedy action selection with ✏ = .05.”
- Action-Conditional Video Prediction using Deep Networks in Atari Games (2015, background): “One line of work [3, 4] divides game images into patches and applies a Bayesian framework to predict patch-based observations.”
- Deep Learning for Reward Design to Improve Monte Carlo Tree Search in ATARI Games (2016, methodology): “The Arcade Learning Environment (ALE) includes an ATARI 2600 emulator and about 50 games [Bellemare et al. , 2013b].”
- Skip Context Tree Switching (2014, methodology): “We used the Arcade Learning Environment (Bellemare et al., 2013a), an interface that allows agents to interact with Atari 2600 games.”
- The Bottleneck Simulator: A Model-based Deep Reinforcement Learning Approach (2018, methodology): “…MDP (for example, by factorizing the state transition model) has also been investigated extensively in the literature (Boutilier et al., 1999; Degris et al., 2006; Strehl et al., 2007; Ross & Pineau, 2008; Bellemare et al., 2013; Wu et al., 2014; Osband & Van Roy, 2014; Hallak et al., 2015).”