Relative Entropy Inverse Reinforcement Learning
By Abdeslam Boularias, Jens Kober, Jan Peters. 2011
397 citations recorded by the source corpus.
Subfields: Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Pieter Abbeel
- Chelsea Finn
- Shixiang Shane Gu
- Ofir Nachum
- Abhishek Gupta
- Nicolas Manfred Otto Heess
- Shimon Whiteson
Citations in the corpus
- Dueling RL: Reinforcement Learning with Trajectory Preferences (2021, background): “In Ng et al. (2000); Boularias et al. (2011); Neu and Szepesvári (2012); Wulfmeier et al. (2015), inverse reinforcement learning problems have been considered, where the objective is to extract (unknown) reward function from the trajectories given by an oracle or expert.”
- Data-efficient Deep Reinforcement Learning for Dexterous Manipulation (2017, methodology): “Finally, the use of demonstration data has played an important role in robot learning, both as a means to obtain suitable cost functions [2, 14, 4, 8] but also to bootstrap and thus speed up learning.”
- ROBOTURK: A Crowdsourcing Platform for Robotic Skill Learning through Imitation (2018, methodology): “Prior works show that data-driven IL methods improve both the sample efficiency of policy learning [16, 17, 18] and the performance of the trained policy [19, 20, 21].”
- Machine Theory of Mind (2018, methodology): “Rather than using the computationally costly algorithms of classical inverse reinforcement learning (e.g. Ng et al., 2000; Ramachandran & Amir, 2007; Ziebart et al., 2008; Boularias et al., 2011), or Bayesian ToM (e.”
- Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization (2016, methodology): “Prior sample-based IOC methods use a linear representation of the cost function, which simplifies the corresponding cost learning problem (Boularias et al., 2011; Kalakrishnan et al., 2013).”
- Reinforcement and Imitation Learning for Diverse Visuomotor Skills (2018, background): “Cost functions can be derived from demonstrations either via tracking objectives (e.g. Gupta et al. [11]) or via inverse RL (e.g. Boularias et al. [1], Finn et al. [6]), or, as in our case, via adversarial learning [15].”
- Third-Person Imitation Learning (2017, background): “…et al., 2010), as a weighted combination of features (Abbeel & Ng, 2004; Ratliff et al., 2006; Ramachandran & Amir, 2007; Ziebart et al., 2008; Boularias et al., 2011; Kalakrishnan et al., 2013; Doerr et al., 2015), or could also involve feature learning (Ratliff et al., 2007; Levine et al.,…”
- An Algorithmic Perspective on Imitation Learning (2018, methodology): “It is often useful to consider the maximum entropy principle in its regularized form [Ziebart et al., 2013] [Boularias et al., 2011], that is, instead of finding a maximum entropy distribution we want to find a distribution with the minimal KL divergence relative to a “prior” distribution p0(τ )…”
- A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Models (2016, methodology): “Sample-based algorithms for performing maximum entropy (MaxEnt) IRL have scaled cost learning to scenarios with unknown dynamics, using nonlinear function classes, such as neural networks [4, 11, 7].”
- Learning Robust Rewards with Adversarial Inverse Reinforcement Learning (2017, background): “Previous IRL approaches have included maximum margin approaches (Abbeel & Ng, 2004; Ratliff et al., 2006), and probabilistic approaches such as Ziebart et al. (2008); Boularias et al. (2011).”
- Occam's razor is insufficient to infer the preferences of irrational agents (2017, background): “ot trivial for people. 1 Few IRL approaches have been tried to deal with these problems. Some deal with specific biases [Evans et al.,2015b,a], whereasothersassumenoisyrationality[Ziebart et al., 2008,Boularias et al., 2011]. A general framework for inferring the reward from suboptimal behavior does ”
- Unsupervised Perceptual Rewards for Imitation Learning (2016, methodology): “Prior work has addressed this using dynamic programming to exactly compute Z in small, discrete systems (Ziebart et al., 2008), or by using sampling to estimate Z for large, continuous domains (Kalakrishnan et al., 2010; Boularias et al., 2011; Finn et al., 2016b).”
- Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations (2019, background): “Maximum entropy IRL does this matching, while further disambiguating inference by also maximizing the entropy of the resulting policy (Ziebart et al., 2008; Boularias et al., 2011; Wulfmeier et al., 2015; Finn et al., 2016).”
- Policies for Active Learning from Demonstration (2017, methodology): “A recent example of the application of IRL is the work of Boularias, Kober, and Peters (2011), where they focus on generalization from a small number of samples using an extension of maximum entropy IRL.”
- A Function Approximation Method for Model-based High-Dimensional Inverse Reinforcement Learning (2017, methodology): “The methods in [13], [21] update the reward function parameter by minimizing the relative entropy between the observed trajectories and a set of sampled trajectories based on the reward function, but they require a set of manually segmented trajectories of human motion, where the choice of…”
- A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges (2023, neutral): “combined into a reward, such as the distance between the ball and the cup for a robotic ball-in-cup game [60].”
- An Introduction to Deep Reinforcement Learning (2018, positive): “Note that recent works bypass the requirement of the knowledge of the system dynamics (Boularias et al., 2011; Kalakrishnan et al., 2013; Finn et al., 2016b) by using techniques based on the principle of maximum causal entropy (Ziebart, 2010).”
- Learning objective functions for manipulation (2013, methodology): “[12] uses a sampling-based approach combined with importance sampling to arrive at an objective function similar to the maximum entropy method [10].”
- Learning strategies in table tennis using inverse reinforcement learning (2014, methodology): “Boularias et al. (2011) already used the same sample-based technique described in the previous paragraph.”