Generalised weakened fictitious play
By David S. Leslie, Edmund J. Collins. 2006
174 citations recorded by the source corpus.
Subfields: Management Science and Operations Research, Safety Research, Sociology and Political Science
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Management Science and Operations Research
- David Silver
- Jason R. Marden
- Johannes Heinrich
- Karl Tuyls
- Julien Pérolat
- Pierre-Yves Oudeyer
- Marc Lanctot
- Jeff S. Shamma
In Safety Research
- Francisco S. Melo
- David Silver
- Pierre-Yves Oudeyer
- Jason R. Marden
- Manuela M. Veloso
- Johannes Heinrich
- Karl Tuyls
- Gürdal Arslan
In Sociology and Political Science
- Pierre-Yves Oudeyer
- Johannes Heinrich
- Wojciech M. Czarnecki
- Francisco S. Melo
- David Silver
- Thore Graepel
- Yoram Bachrach
- David Balduzzi
Citations in the corpus
- Deep Reinforcement Learning from Self-Play in Imperfect-Information Games (2016, background): “Leslie and Collins (2006) introduced generalised weakened fictitious play.”
- A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning (2017, background): “Computing approximate responses is more computationally feasible, and fictitious play can handle approximations [42, 61].”
- Open-ended Learning in Symmetric Zero-sum Games (2019, background): “A closely related algorithm is fictitious (self-)play (Brown, 1951; Leslie & Collins, 2006; Heinrich et al., 2015).”
- Learning of coordination: exploiting sparse interactions in multiagent systems (2009, background): “This fact and the aforementioned independence of the components of Qk associated with different xk makes the learning of Qk similar to a generalized fictitious play process [12].”
- Joint Strategy Fictitious Play with Inertia for Potential Games (2005, background): “Convergence of player choices when all players use an RL-like algorithm is proved for identical interest games [22]–[24] assuming that learning takes place at multiple time scales.”
- Decentralized MDPs with sparse interactions (2011, background): “This fact and the aforementioned independence of the components of Q I k associated with different x̄k makes the learning of Q I k similar to a generalized fictitious play process [33].”
- Fictitious Self-Play in Extensive-Form Games (2015, unknown): “A behavioural strategy π induces a realization plan xπ(σu) = ∏ (u′,a)∈σu π(u ′, a), where the notation (u′, a) disambiguates actions taken at different information states.”
- Self-play Monte-Carlo tree search in computer poker (2014, background): “It has similarities to generalised weakened fictitious play (Leslie and Collins 2006), for which convergence results have been established for some types of games, e.”
- Active Learning and Intrinsically Motivated Exploration in Robots : Advances and Challenges (2010, background): “Results have shown that it is possible to learn in a multiagent scenario even without knowledge of the other's actions and even without knowing that there is another agent [56], [57].”
- Guest Editorial Active Learning and Intrinsically Motivated Exploration in Robots: Advances and Challenges (2010, background): “Results have shown that it is possible to learn in a multiagent scenario even without knowledge of the other’s actions and even without knowing that there is another agent [56], [57].”