Cyclic Equilibria in Markov Games
By Martin A. Zinkevich, Amy Greenwald, Michael L. Littman. 2005
98 citations recorded by the source corpus.
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- Sergey Levine
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- Yoshua Bengio
- Yuxi Li
- Chelsea Finn
- Shimon Whiteson
- J. Urgen Schmidhuber
Citations in the corpus
- Towards Continual Reinforcement Learning: A Review and Perspectives (2020, background): “In these settings, even the correct solution concept can be difficult to define (Kim et al., 2022; Littman, 2001; Wang and Sandholm, 2002; Bowling, 2004; Greenwald and Hall, 2003; Zinkevich, Greenwald, and Littman, 2006; Letcher, Foerster, Balduzzi, Rocktäschel, and Whiteson, 2019).”
- Multi-agent Reinforcement Learning in Sequential Social Dilemmas (2017, background): “The generalsum case is significantly more challenging [31], and algorithms either have strong assumptions or need to either track several different potential equilibria per agent [32, 33], model other players to simplify the problem [34], or must find a Figure 3: Left: Gathering.”
- Learning with Opponent-Learning Awareness (2017, background): “[47] explicitly study the convergence dynamics and equilibria of learning in iterated games.”
- A survey and critique of multiagent deep reinforcement learning (2018, background): “8 We refer the interested reader to seminal works about convergence in multiagent domains [139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149].”
- Game Theory and Multi-agent Reinforcement Learning (2012, background): “Moreover, recent research indicates that a reliance on Q-values alone may not be sufficient to learn an equilibrium policy in arbitrary general sum games (Zinkevich et al, 2006) and new approaches are needed.”
- Multi-objective multi-agent decision making: a utility-based analysis and survey (2019, background): “Cyclic equilibria [29,68,131] have been proposed as a solution concept for games where no stationary equilibrium exists.”
- Deep Reinforcement Learning for Multiagent Systems: A Review of Challenges, Solutions, and Applications (2018, background): “general-sum modeling requires solving algorithms to either track different potential equilibria for each agent or be able to find a cyclic strategy consisting of multiple policies learned by using different state space sweeps [95], [96].”
- Modeling Purposeful Adaptive Behavior with the Principle of Maximum Causal Entropy (2010, background): “Thus, approximating the infinite-horizon game with a very large finite-horizon game does not necessarily converge (Zinkevich et al., 2006).”
- Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms (2019, background): “Moreover, [123] has proved that value-iteration methods fail to find stationary Nash or correlated equilibria for general-sum Markov games.”
- Actor-Critic Policy Optimization in Partially Observable Multiagent Environments (2018, background): “Much work in classical MARL focuses on Markov games where the environment is fully observable and agents take actions simultaneously, which in some cases admit Bellman operators [55, 103, 70, 69].”
- Influencing Long-Term Behavior in Multiagent Reinforcement Learning (2022, unknown): “Another effective approach to addressing the non-stationarity is learning equilibrium policies that correspond to game-theoretic solution concepts (Littman, 1994; 2001; Wang & Sandholm, 2002; Greenwald & Hall, 2003; Zinkevich et al., 2006).”
- A Polynomial-time Nash Equilibrium Algorithm for Repeated Stochastic Games (2008, background): “FolkEgal also has guaranteed polynomial runtime bounds, whereas CE-VI is known to fail to converge in some games (Zinkevich et al., 2005).”