3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera

By Iro Armeni, Zhi-Yang He, JunYoung Gwak, Amir Zamir, Martin Fischer, Jitendra Malik, Silvio Savarese. 2019

531 citations recorded by the source corpus.

A comprehensive semantic understanding of a scene is important for many applications - but in what space should diverse semantic information (e.g., objects, scene categories, material types, 3D shapes, etc.) be grounded and what should be its structure? Aspiring to have one unified structure that hosts diverse types of semantics, we follow the Scene Graph paradigm in 3D, generating a 3D Scene Graph. Given a 3D mesh and registered panoramic images, we construct a graph that spans the entire building and includes semantics on objects (e.g., class, material, shape and other attributes), rooms (e.g., function, illumination type, etc.) and cameras (e.g., location, etc.), as well as the relationships among these entities. However, this process is prohibitively labor heavy if done manually. To alleviate this we devise a semi-automatic framework that employs existing detection methods and enhances them using two main constraints: I. framing of query images sampled on panoramas to maximize the performance of 2D detectors, and II. multi-view consistency enforcement across 2D detections that originate in different camera locations.

Subfields: Aerospace Engineering, Computer Vision and Pattern Recognition

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Aerospace Engineering

  1. Jitendra Malik
  2. Dhruv Batra
  3. Luca Carlone
  4. Manolis Savva
  5. Shuran Song
  6. Silvio Savarese
  7. Erik Wijmans
  8. Fei Xia

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Jitendra Malik
  3. Dacheng Tao
  4. Trevor Darrell
  5. Xiaogang Wang
  6. Ming-Hsuan Yang
  7. Kristen Grauman
  8. Andrew Zisserman

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