Evolving 3D Morphology and Behavior by Competition
By Karl Sims. 1994
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Kenneth O. Stanley
- J. Urgen Schmidhuber
- Sebastian Risi
- Sergey Levine
- Jeff Clune
- Andrea Soltoggio
- Yoshua Bengio
- Joel Lehman
Citations in the corpus
- Born to Learn: the Inspiration, Progress, and Future of Evolved Plastic Artificial Neural Networks (2017, background): “Soon it became evident that intelligence is not only symbol manipulation, but resides also in subsymbolic problem solving abilities emerging from the interaction of brain, body and environment (Steels, 1993; Sims, 1994), so more complex simulators of real-life environment were developed.”
- Emergent Tool Use From Multi-Agent Autocurricula (2019, background): “[11] and [20] studied the emergent complexity in morphology and behavior of creatures that coevolved in a simulated 3D world.”
- The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities (2018, neutral): “Digital evolution does encompass paradigms like virtual creatures evolving completely in silico [126].”
- Evolution of Embodied Intelligence (2003, methodology): “The idea of co-evolving the body and the neural circuit of autonomous robots had already been investigated in simulations by Karl Sims [33], but only recently D. Floreano et al. Fig.”
- AI-GAs: AI-generating algorithms, an alternate paradigm for producing general artificial intelligence (2019, background): “Such specialization is especially easy to imagine if the bodies of virtual robots are simultaneously optimized, which is a subfield with a long history [158, 21, 22, 67, 6, 57].”
- A scalable pipeline for designing reconfigurable organisms (2020, unknown): “Meanwhile, advances in computational search and 3D printing have yielded scalable methods for designing and training machines in silico (9, 10) and then manufacturing physical instances of them (11–13).”
- Neural MMO: A Massively Multiagent Game Environment for Training and Evaluating Intelligent Agents (2019, unknown): “Such projects often consider open-ended skill learning (Yaeger, 1994) and general morphology evolution (Sims, 1994) as primary objectives.”
- The Surprising Creativity of Digital Evolution (2018, background): “Why Walk When You Can Somersault? In a seminal work from 1994, Karl Sims evolved 3D virtual creatures that could discover walking, swimming, and jumping behaviors in simulated physical environments (Sims, 1994).”
- Central pattern generators for locomotion control in animals and robots: A review (2008, methodology): “Among unsupervised learning techniques, stochastic population-based optimization algorithms such as evolutionary algorithms have extensively been used to design CPG-like models (Lewis, Fagg, & Bekey, 1993; Sims, 1994; Beer & Gallagher, 1992; Gruau & Quatramaran, 1997; Ijspeert & Kodjabachian, 1999; ”
- A Hypercube-Based Encoding for Evolving Large-Scale Neural Networks (2009, methodology): “This observation has inspired an active field of research in artificial developmental encodings [2, 4–6, 9, 11, 13–15, 21, 26, 28, 32–34, 36, 37, 39, 46, 52, 57].”
- Compositional pattern producing networks: A novel abstraction of development (2007, unknown): “symbol replacement) rules [9, 32, 33, 34, 35, 43, 47, 48, 60, 67, 69 ].”
- Abandoning Objectives: Evolution Through the Search for Novelty Alone (2011, background): “There have been several impressive successes (Chellapilla and Fogel, 1999; Hillis, 1991; Sims, 1994), but a common problem is that in practice such arms races may converge to mediocre stable states (Ficici and Pollack, 1998; Pollack et al., 1996; Watson and Pollack, 2001), cycle among various…”
- Compositional Pattern Producing Networks : A Novel Abstraction of Development (2007, background): “The apparent connection between development and complexity in biology has inspired significant research into artificial developmental encoding in recent years [4, 6, 10, 11, 12, 13, 22, 24, 25, 26, 27, 32, 33, 34, 35, 38, 41, 42, 43, 44, 47, 48, 54, 55, 57, 60, 67, 69, 80].”
- Autonomous Evolution of Topographic Regularities in Artificial Neural Networks (2010, background): “…1990; Koza & Rice, 1991; Lipson & Pollack, 2000; Montana & Davis, 1989; Moriarty & Miikkulainen, 1996; Opitz & Shavlik, 1997; Pujol & Poli, 1998; Sims, 1994; Srinivas & Paranaik, 1991; Stanley & Miikkulainen, 2002b; Yao, 1999; Zhang & Muhlenbein, 1993), the neurons within a HyperNEAT substrate…”