Neural MMO: A Massively Multiagent Game Environment for Training and Evaluating Intelligent Agents

By Joseph Suarez, Yilun Du, Phillip Isola, Igor Mordatch. 2019

92 citations recorded by the source corpus.

The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human game genre of MMORPGs (Massively Multiplayer Online Role-Playing Games, a.k.a. MMOs), that aims to simulate this setting in microcosm. As with MMORPGs and the real world alike, our environment is persistent and supports a large and variable number of agents. Our environment is well suited to the study of large-scale multiagent interaction: it requires that agents learn robust combat and navigation policies in the presence of large populations attempting to do the same. Baseline experiments reveal that population size magnifies and incentivizes the development of skillful behaviors and results in agents that outcompete agents trained in smaller populations. We further show that the policies of agents with unshared weights naturally diverge to fill different niches in order to avoid competition.

Subfields: Artificial Intelligence, Sociology and Political Science

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Josh Tenenbaum
  2. Antonio Torralba
  3. Chuang Gan
  4. Mohit Bansal
  5. Sergey Levine
  6. Yilun Du
  7. Sanja Fidler
  8. Shuang Li

In Sociology and Political Science

  1. Pablo Hernandez-Leal
  2. Antonio Torralba
  3. Chuang Gan
  4. Yilun Du
  5. Thomas Lukasiewicz
  6. Josh Tenenbaum
  7. Bilal Kartal
  8. Sanja Fidler

Citations in the corpus