The ball-pivoting algorithm for surface reconstruction
By Fausto Bernardini, Joshua Mittleman, Holly E. Rushmeier, Cláudio T. Silva, Gabriel Taubin. 1999
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Andreas Geiger
- Daniel Cohen-Or
- Michael Niemeyer
- Songyou Peng
- Julian Chibane
- Jitendra Malik
- Andrea Tagliasacchi
- Luc Van Gool
Citations in the corpus
- Occupancy Networks: Learning 3D Reconstruction in Function Space (2018, background): “However, unlike other representations, this approach requires additional non-trivial post-processing steps [3,6,37,38] to generate the final 3D mesh.”
- Learning Implicit Fields for Generative Shape Modeling (2018, methodology): “For PC-GAN, we employed the ball-pivoting method [6] to reconstruct the shape surface, while for all the other generative models, we used Marching Cubes.”
- Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images (2018, methodology): “To compare the quality of mesh model, we convert volumetric and point cloud to mesh using standard approaches [21, 1].”
- Point set surfaces (2001, methodology): “There are several efficient triangulation techniques, such as [1, 2, 4, 6, 12].”
- Shape As Points: A Differentiable Poisson Solver (2021, background): “The ball pivoting algorithm [5] leverages the continuity property of spherical balls of a given radius.”
- Out-of-core simplification of large polygonal models (2000, unknown): “[3, 4, 10].”
- Semantic Instance Annotation of Street Scenes by 3D to 2D Label Transfer (2015, background): “[4], considering only 3D points in front of the mesh.”
- Neural Unsigned Distance Fields for Implicit Function Learning (2020, methodology): “Since we are able to efficiently extract millions of points, naive classical algorithms for meshing [8] (which locally connect the dots) can be used to generate high quality meshes.”
- SAL: Sign Agnostic Learning of Shapes From Raw Data (2019, methodology): “Figure 5 shows surface reconstructions based on four raw point clouds provided in [21] with three methods: ball-pivoting [6], variation-implicit reconstruction [21], and SAL based on the L distance, i.”
- ShapeFormer: Transformer-based Shape Completion via Sparse Representation (2022, background): “However, point clouds need to be non-trivially post-processed using classical methods [6, 36, 39, 40] to recover surfaces due to their sparse nature.”
- Geometric Signal Processing on Polygonal Meshes (2000, methodology): “If we define the matrixK = I W, with I the identity matrix, the Laplacian operator applied to a graph signal x can be written in matrix form as follows ∆x= K x : (3)”
- 3D Skeletons: A State‐of‐the‐Art Report (2016, methodology): “To obtain separate meshed manifolds, one can cluster such points into manifolds based on their type and distance, and next use proven surface-reconstruction methods [BMR ∗ 99] from manifold point-clouds on each such cluster [KJT14a].”