Proxemic behaviors as predictors of aggression towards Black (but not White) males in an immersive virtual environment
By Cade Andrew McCall, J. Blascovich, A. Young, Susan Persky. 2009
92 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/6fb26c8fefe9a141216f583f57ece0dda2cae60f
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In Cognitive Neuroscience
In Social Psychology
In Sociology and Political Science
Citations in the corpus
- Just a Game? Unjustified Virtual Violence Produces Guilt in Empathetic Players (2010, background): “Such a notion is speculative, but corresponds to a growing amount of research indicating that users automatically respond to virtual environments to a certain extent as though they were real (Bailenson, Blascovich, Beall & Loomis, 2003; McCall et al., 2009; Nass & Moon, 2000; Slater et al., 2006; We”