Physically Based Rendering, Second Edition: From Theory To Implementation
By M. Pharr, Greg Humphreys. 2010
367 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/6d4f6cee4468c55e67e7437bb7579c8c134fe65c
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Nicolas Bonneel
- Sylvain Paris
- Michiel van de Panne
- Anton Kaplanyan
- Wolfgang Heidrich
- Marco Salvi
- David P. Luebke
- Joohwan Kim
Citations in the corpus
- Towards foveated rendering for gaze-tracked virtual reality (2016, background): “Adoption of realistic lighting and physically based shading [Pharr and Humphreys 2010; Hill et al. 2015] has amplified shading complexity, while rapidly evolving head mounted displays (HMDs) for virtual reality (VR) have increased display resolution and target refresh rates.”
- Displacement interpolation using Lagrangian mass transport (2011, result): “We render the results with PBRT [Pharr and Humphreys 2010].”