Towards foveated rendering for gaze-tracked virtual reality
By Anjul Patney, Marco Salvi, Joohwan Kim, Anton Kaplanyan, Chris Wyman, Nir Benty, David P. Luebke, Aaron E. Lefohn. ACM Transactions on Graphics, 2016
521 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Computer Vision and Pattern Recognition, Media Technology
View Paper: https://www.semanticscholar.org/paper/94e53a3b4dea77b6dec3dde6fb973c2a17b682e8
Citations in the corpus
- A Survey on 3D Gaussian Splatting (2024, unknown): “By enabling real-time rendering capabilities without compromising on visual quality, 3D GS opens up a plethora of possibilities for applications ranging from virtual reality and augmented reality to real-time cinematic rendering and beyond [4, 103, 107, 192].”
- Saliency in VR: How Do People Explore Virtual Environments? (2016, unknown): “75 seconds between the two alternatives [43].”