Some reflections on designing construction kits for kids
By Mitchel Resnick, Brian Silverman. International Conference on Interaction Design and Children, 2005
475 citations recorded by the source corpus.
Subfields: Computer Science Applications
View Paper: https://www.semanticscholar.org/paper/6ce34f84f7e09d639496c563bb2c37c383b2f1a6
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In Computer Science Applications
Citations in the corpus
- All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten (2007, background): “The design challenge is to develop features that are specific enough so that children can quickly understand how to use them, but general enough so that children can continue to imagine new ways to use them [14].”
- Scratch for budding computer scientists (2007, background): “Rather, Scratch’s world has “wider walls” [14], whereby students are free to express themselves programmatically in many more ways.”
- The promise and the promises of Making in science education (2017, background): “Characterised by ‘high ceilings, low floors, and wide walls’, Making is argued to be profoundly accessible because of its fundamentally interest-driven nature wherein students develop and pursue their own pathways to realising their own ideas (Resnick & Silverman, 2005).”