Sample-efficient batch reinforcement learning for dialogue management optimization
By Olivier Pietquin, Matthieu Geist, Senthilkumar Chandramohan, Hervé Frezza-Buet. 2011
109 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Social Psychology, Natural Language Processing, Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Sergey Levine
- Jianfeng Gao
- Jason Aaron Edward Weston
- Mohit Bansal
- Yoshua Bengio
- Percy Liang
- Kyunghyun Cho
- Caiming Xiong
In Social Psychology
- Oliver Lemon
- Susannah Young
- Jason Williams
- Milica Gasic
- Olivier Pietquin
- Blaise Thomson
- George Tucker
- Aviral Kumar
In Natural Language Processing
- Jason Aaron Edward Weston
- Jianfeng Gao
- Mohit Bansal
- Kyunghyun Cho
- Douwe Kiela
- Yejin Choi
- Emily Dinan
- Kurt Shuster
In Reinforcement Learning
- Sergey Levine
- Ofir Nachum
- Shixiang Shane Gu
- George Tucker
- Aviral Kumar
- Pieter Abbeel
- Scott Fujimoto
- Chelsea Finn
Citations in the corpus
- D4RL: Datasets for Deep Data-Driven Reinforcement Learning (2020, methodology): “Offline reinforcement learning using large datasets has also been used in real-world systems where evaluation using a simulator is not possible, such as in robotics [Cabi et al., 2019] and dialogue systems [Henderson et al., 2008, Pietquin et al., 2011, Jaques et al., 2019].”
- Safe Policy Improvement with Baseline Bootstrapping (2017, background): “This scenario is typically encountered when a policy is trained in a simulator and then run in its real environment, for instance in Transfer RL (Taylor & Stone, 2009); or when a system is designed with expert knowledge and then optimized, for example in Dialogue applications (Pietquin et al., 2011;”
- End-to-End Offline Goal-Oriented Dialog Policy Learning via Policy Gradient (2017, background): “Some batch reinforcement learning algorithms have been proposed [16, 11].”
- RL Unplugged: Benchmarks for Offline Reinforcement Learning (2020, background): “…domains such as robots (Cabi et al., 2019; Gu et al., 2017; Kalashnikov et al., 2018) or dialog (Henderson et al., 2008; Jaques et al., 2019; Pietquin et al., 2011), but it is often difficult to do thorough evaluations in these domains for the same reason offline RL is useful in them,…”
- Deal or No Deal? End-to-End Learning of Negotiation Dialogues (2017, methodology): “RL has been widely used to improve dialogue managers, which manage transitions between dialogue states (Singh et al., 2002; Pietquin et al., 2011; Rieser and Lemon, 2011; Gaˇsic et al., 2013; Fatemi et al., 2016).”
- Benchmarking Batch Deep Reinforcement Learning Algorithms (2019, background): “Learning with finite data sets is invaluable for a variety of real-world applications, where data collection may be difficult, time-consuming or costly [Guez et al., 2008, Pietquin et al., 2011, Gauci et al., 2018].”
- Batch Policy Learning under Constraints (2019, background): “FQI has been shown to work well with several empirical domains: spoken dialogue systems (Pietquin et al., 2011), physical robotic soccer (Riedmiller et al.”
- Frames: a corpus for adding memory to goal-oriented dialogue systems (2017, background): “Performing more than one action per turn is a challenge when using reinforcement learning (Pietquin et al., 2011; Gašić et al., 2012; Fatemi et al., 2016) and, to our knowledge, has only been tackled in a simulated setting (Laroche et al.”
- End-to-end optimization of goal-driven and visually grounded dialogue systems (2017, neutral): “On the other hand, RL approaches could handle the planning and the non-differentiable metric problems but require online learning (although batch learning is possible but dif-ficult with low amounts of data [ Pietquin et al. , 2011 ] ).”
- How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worlds (2020, background): “RL has been studied for such tasks, usually to improve dialogue state management (Singh et al., 2000; Pietquin et al., 2011; Fatemi et al., 2016) and to improve response quality (Li et al.”
- Datasets for Data-Driven Reinforcement Learning (2020, methodology): “Offline reinforcement learning using large datasets has also been used in real-world systems where evaluation using a simulator is not possible, such as in robotics [Cabi et al., 2019] and dialogue systems [Henderson et al., 2008, Pietquin et al., 2011, Jaques et al., 2019].”
- I love your chain mail! Making knights smile in a fantasy game world: Open-domain goal-oriented dialogue agents (2019, background): “Typically, they used RL to improve dialogue managers, which manage transitions between dialogue states (Singh et al., 2002; Pietquin et al., 2011; Rieser & Lemon, 2011; Gasic et al., 2013; Fatemi et al., 2016).”
- POMDP-Based Statistical Spoken Dialog Systems: A Review (2013, methodology): “done to automate feature selection [43], [44].”
- Towards Solving Text-based Games by Producing Adaptive Action Spaces (2018, background): “The task of choosing the best next utterance to generate for a given context has been extensively studied in the literature on dialogue systems (Rieser and Lemon, 2016; Pietquin et al., 2011; Fatemi et al., 2016).”
- Data-Driven Methods for Adaptive Spoken Dialogue Systems (2012, methodology): “For example, previous research systems, such as TrindiKit [21] and DIPPER [5], implemented these rules using the “Information State Update” approach to dialogue management, whereas in industry, standards such as Voice XML1 are common practice [27].”
- MAKING KNIGHTS SMILE IN A FANTASY GAME WORLD (2019, background): “Typically, they used RL to improve dialogue managers, which manage transitions between dialogue states (Singh et al., 2002; Pietquin et al., 2011; Rieser & Lemon, 2011; Gasic et al., 2013; Fatemi et al., 2016).”
- Situated Dialogue Learning through Procedural Environment Generation (2021, methodology): “Goal oriented Dialogue Sub-tasks within the overall task of goal oriented dialogue, such as dialogue state management (Singh et al., 2000; Pietquin et al., 2011; Fatemi et al., 2016) and response generation (Li et al., 2016) have used RL to boost performance.”
- Offline Reinforcement Learning with Pseudometric Learning (2021, background): “Offline RL (Lagoudakis & Parr, 2003; Ernst et al., 2005; Riedmiller, 2005; Pietquin et al., 2011; Lange et al.; Levine et al., 2020) methods suffer from overestimation of state-action pairs that are not in the support of logged transitions.”
- Domain-independent User Simulation with Transformers for Task-oriented Dialogue Systems (2021, background): “The system typically needs thousands of interactions to train a usable policy (Schatzmann et al., 2007; Pietquin et al., 2011; Li et al., 2016; Shi et al., 2019).”