POMDP-Based Statistical Spoken Dialog Systems: A Review
By Susannah Young, Milica Gasic, Blaise Thomson, Jason Williams. 2013
1,005 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Natural Language Processing, Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Jianfeng Gao
- Mohit Bansal
- Jason Aaron Edward Weston
- Percy Liang
- Richard Socher
- Caiming Xiong
- Kyunghyun Cho
- Yoshua Bengio
In Natural Language Processing
- Jianfeng Gao
- Jason Aaron Edward Weston
- Mohit Bansal
- Richard Socher
- Percy Liang
- Kyunghyun Cho
- Yejin Choi
- Caiming Xiong
In Reinforcement Learning
Citations in the corpus
- CoQA: A Conversational Question Answering Challenge (2018, background): “Due to the conversational nature of questions and answers, our work can also be defined as an instantiation of a dialog problem (Weizenbaum, 1966; Cohen et al., 1982; Young et al., 2013; Serban et al., 2018).”
- Open-Domain Conversational Agents: Current Progress, Open Problems, and Future Directions (2020, background): “Traditional task-oriented dialogue systems rely on slotfilling and structured modules (e.g., Young et al. (2013); Gao et al. (2019); Jurafsky and Martin (2019)).”
- A Simple Language Model for Task-Oriented Dialogue (2020, neutral): “They often use a pipeline approach [46, 58].”
- Personalizing Dialogue Agents: I have a dog, do you have pets too? (2018, background): “The most successful goal-oriented dialogue systems model conversation as partially observable Markov decision processes (POMDPs) (Young et al., 2013).”
- Building End-To-End Dialogue Systems Using Generative Hierarchical Neural Network Models (2015, methodology): “Our approach differs from previous work on learning dialogue systems through interaction with humans (Young et al. 2013; Gasic et al. 2013; Cantrell et al. 2012; Mohan and Laird 2014), because it learns off-line through examples of human-human dialogues and aims to emulate the dialogues in the…”
- Deep Reinforcement Learning for Dialogue Generation (2016, background): “…Markov Decision Processes (MDPs) (Levin et al., 1997; Levin et al., 2000; Walker et al., 2003; Pieraccini et al., 2009), POMDP (Young et al., 2010; Young et al., 2013; Gašic et al., 2013a; Gašic et al., 2014) models, and models that statistically learn generation rules (Oh and Rudnicky, 2000;…”
- Semantically Conditioned LSTM-based Natural Language Generation for Spoken Dialogue Systems (2015, background): “Furthermore, the approach does not easily scale to large open domain systems(Young et al., 2013; Gaˇsi´c et al., 2014; Henderson et al., 2014).”
- A Hierarchical Latent Variable Encoder-Decoder Model for Generating Dialogues (2016, background): “Such models are not specifically designed for the goal-oriented setting, in which dialogue systems were originally developed (Gorin, Riccardi, and Wright 1997; Young 2000; Singh et al. 2002; Young et al. 2013).”
- A Network-based End-to-End Trainable Task-oriented Dialogue System (2016, background): “…machine learning approaches to task-oriented dialogue system design have cast the problem as a partially observable Markov Decision Process (POMDP) (Young et al., 2013) with the aim of using reinforcement learning (RL) to train dialogue policies online through interactions with real users (Gašić…”
- Toward Controlled Generation of Text (2017, background): “…or probabilistic structured models) on the interpretable latent code, to incorporate prior knowledge or human intentions (Hu et al., 2016a;b); or plug the disentangled generation model into dialog systems to generate natural language responses from structured dialog states (Young et al., 2013).”
- Learning End-to-End Goal-Oriented Dialog (2016, methodology): “Traditional dialog systems (Young et al. , 2013) are composed of several modules including a language interpreter, a dialog state tracker and a response generator, usually each is separately hand-crafted or trained.”
- A Deep Reinforcement Learning Chatbot (2017, background): “ as a sequential decision making problem based on a Markov decision process (MDP) appeared already in the 1990s for goal-oriented dialogue systems (Singh et al. 1999, 2002, Williams & Young 2007, Young et al. 2013, Paek 2006, Henderson et al. 2008, Pieraccini et al. 2009, Su et al. 2015). One li”
- A Survey of Available Corpora For Building Data-Driven Dialogue Systems: The Journal Version (2015, methodology): “…language generation (Langkilde and Knight, 1998; Oh and Rudnicky, 2000; Walker et al., 2002; Ratnaparkhi, 2002; Stent et al., 2004; Rieser and Lemon, 2010; Mairesse et al., 2010; Mairesse and Young, 2014; Wen et al., 2015; Sharma et al., 2016), and dialogue policy learning (Young et al., 2013).”
- Dialogue Learning With Human-In-The-Loop (2016, neutral): “Efforts include Markov Decision Processes (MDPs) (Levin et al., 1997; 2000; Walker et al., 2003; Pierac-cini et al., 2009), POMDP models (Young et al., 2010; 2013; Gaˇsic et al., 2013; 2014) and policy learning (Su et al., 2016).”
- Recent Trends in Deep Learning Based Natural Language Processing (2017, background): “To make reinforcement learning tractable, it is desired to carefully handle the state and action space [114, 115], which in the end may restrict expressive power and learning capacity of the model.”
- Safe Policy Improvement with Baseline Bootstrapping (2017, background): “This scenario is typically encountered when a policy is trained in a simulator and then run in its real environment, for instance in Transfer RL (Taylor & Stone, 2009); or when a system is designed with expert knowledge and then optimized, for example in Dialogue applications (Pietquin et al., 2011;”