One, Two, (Three), Infinity: Newspaper and Lab Beauty-Contest Experiments
By Rosemarie Nagel, Antoni Bosch i Dom nech, A. Satorra. 2000
302 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/63b58f3f00dcd7a8d53da6d531777524ec440682
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Matthias Sutter
- Martin G. Kocher
- Vincent P. Crawford
- Nagore Iriberri
- Colin F. Camerer
- Gary Charness
- Miguel A. Costa-Gomes
- Tore Ellingsen
Citations in the corpus
- Are four heads better than two? An experimental beauty-contest game with teams of different size (2005, result): “However, previous studies (see Nagel, 1995; Duffy and Nagel, 1997; Ho et al., 1998; Bosch-Domenech et al., 2002; Güth et al., 2002; Kovac et al., 2004) found that decision makers iterate only a few steps, i.e. the depth of reasoning is rather limited and there is only gradual convergence to the…”
- Time is money - Time pressure, incentives, and the quality of decision-making (2006, background): “It has already been documented by Camerer (1997), Bosch-Domenech et al. (2002) or Kocher and Sutter (2004) that first-round behavior in the beauty-contest game is characterized by very similar patterns across very different subject pools and group sizes.”
- Bargaining outside the lab - a newspaper experiment of a three person-ultimatum game (2005, unknown): “So far, newspaper experiments have been run almost exclusively on the guessing game (Nagel, 1995; Bosch-Domenech et al., 2002) for which fairness, distributional concerns or other social motives play no role.”
- Social distance and reciprocity: An Internet experiment (2007, background): “Some administrative advantages (reduced experimenter effects) 4. Subjects appear less attentive in Internet experiments (Anderhub et al., 2001) No discernable differences in levels of rationality ( Nagel et al., 2002 ) 5. More noise and higher variance (Krantz et al., 1997; Anderhub et al., 2001; Sh”
- Experimental 'beauty contests' with homogeneous and heterogeneous players and with interior and boundary equilibria (2002, background): “…statement does not only hold true for parameter changes, but also for the effects of different subject pools (e.g. the usual student experiments or readers of newspapers, see Nagel et al., 2000) or of institutional changes like distinguishing single and team players (Kocher and Sutter, 2000).”
- Endogenous Depth of Reasoning (2016, background): “Thus, despite entailing standard hierarchies over cost functions, CTSs combined with recursion (9) are an effective device for modeling the limited effects of higher-order beliefs in the presence of bounded depth of reasoning.”
- A Cognitive Hierarchy Model of Games (2004, methodology): “…idea of a natural distribution of thinking steps, f (k), is to let f (0), f(1), · · · f (k) be free parameters up to some reasonable k, then use data to estimate each f (k) separately using maximum likelihood [cf. Stahl and Wilson, 1995; Ho, Camerer and Weigelt, 1998; Bosch-Domenech et al., 2002].”
- Structural Models of Nonequilibrium Strategic Thinking: Theory, Evidence, and Applications (2013, background): “Bosch-Domènech et al.’s (2002) Figure 1”
- Three Very Simple Games and What It Takes to Solve Them (2009, unknown): “…procedure improves upon previously implemented classifications of reasoning processes in iterated-dominance-solvable guessing games (e.g., Bosch-Domenech et al., 2002; CGC) which relied on correctly disentangling individual (ir)rationality from beliefs about others’ (ir)rationality.13…”