Making Use: Scenario-Based Design of Human-Computer Interactions
By John Millar Carroll. 2000
1,244 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/607a83c3b9b0a5870f58a92cb6478a0a8b00a8c5
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Upol Ehsan
- Mark O. Riedl
- Mary Beth Rosson
- Pradyumna Tambwekar
- Brent Harrison
- Biao Xie
- John Millar Carroll
- Eva Brandt
Citations in the corpus
- Introduction to the special topic section on mining Web resources for enhancing information retrieval (2007, background): “brainstorm different scenarios ( Carroll, 2000 ) of the information entity and its components and”
- A Review on Virtual Reality Skill Training Applications (2021, methodology): “For example, Carroll (2000) provides a general definition and introduction for scenario-based design.”
- Automated rationale generation: a technique for explainable AI and its effects on human perceptions (2019, background): “te explanations. The dearth of established methods combined with the variable conceptions of explanations make evaluation of XAI systems challenging. Binns et al. [7] use scenario-based survey design [11] and presented different types of hypothetical explanations for the same decision to measure per”
- Scenario-based design (2002, methodology): “A scenario of use can be directed at many concerns in system development, including documentation design and object-oriented software design (Carroll, 1995; Carroll 2000).”
- Co-experience: user experience as interaction (2005, background): “Experiences can also be communicated to some extent with scenarios (see Carroll 2000, Battarbee et al. 2002 ).”
- Participatory design in community informatics (2007, methodology): “An important technique that we introduced into some of the Civic Nexus projects was user interaction design scenarios, simple textual narratives that explore the experiences of one or more stakeholders as they pursue a goal with envisioned technology (Carroll, 2000; Rosson and Carroll, 2002).”