Physically Based Deformable Models in Computer Graphics
By Andrew Nealen, Matthias Müller, Richard Keiser, Eddy Boxerman, Mark Carlson. Computer graphics forum (Print), 2006
977 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Control and Systems Engineering
View Paper: https://www.semanticscholar.org/paper/5ef6b47caf25461978fe8102540d4673d9b06c2e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Olga Sorkine-Hornung
- Mario Botsch
- Jan Bender
- Miles Macklin
- Nuttapong Chentanez
- Matthias Müller
- Markus H. Gross
- Kun Zhou
In Computer Graphics and Computer-Aided Design
- Olga Sorkine-Hornung
- Mario Botsch
- Jan Bender
- Miles Macklin
- Nuttapong Chentanez
- Matthias Müller
- Markus H. Gross
- Kun Zhou
In Control and Systems Engineering
- Miles Macklin
- Nuttapong Chentanez
- Markus H. Gross
- Jan Bender
- Matthias Müller
- Olga Sorkine-Hornung
- Kun Zhou
- Belhassen-Chedli Bouzgarrou
Citations in the corpus
- On Linear Variational Surface Deformation Methods (2008, background): “Physically based deformation techniques are abundant in computer graphics, especially in computer animation [48].”
- XPBD: position-based simulation of compliant constrained dynamics (2016, methodology): “There is a large body of work in computer graphics that attempts to solve constrained dynamics simulations [Nealen et al. 2005]. Our method builds on the position-based dynamics (PBD) algorithm presented by Müller et al. [2007], which solves constraints at the position-level in an iterative Gauss-Se”
- Robotic manipulation and sensing of deformable objects in domestic and industrial applications: a survey (2018, methodology): “The interested reader is referred to (Nealen et al. 2006; Moore and Molloy 2007) for more comprehensive surveys of deformable models and modeling techniques in computer graphics.”
- Boundary-Aware Multidomain Subspace Deformation (2013, background): “A comprehensive survey can be found in [5], [6].”
- Microstructures to control elasticity in 3D printing (2015, background): “Simulation and Homogenization Simulation of deformable objects has a long history in computer graphics [Nealen et al. 2006].”
- Position-Based Simulation Methods in Computer Graphics (2015, background): “Damping forces are, e.g., described by Baraff and Witkin [BW98] or Nealen et al. [NMK ∗ 06].”