Cross-View Action Modeling, Learning, and Recognition

By Jiang Wang, Xiaohan Nie, Yin Xia, Ying Wu, Song-Chun Zhu. 2014

631 citations recorded by the source corpus.

Existing methods on video-based action recognition are generally view-dependent, i.e., performing recognition from the same views seen in the training data. We present a novel multiview spatio-temporal and-or graph (MST-AOG) representation for cross-view action recognition, i.e., the recognition is performed on the video from an unknown and unseen view. As a compositional model, MST-AOG compactly represents the hierarchical combinatorial structures of cross-view actions by explicitly modeling the geometry, appearance and motion variations. This paper proposes effective methods to learn the structure and parameters of MST-AOG. The inference based on MST-AOG enables action recognition from novel views. The training of MST-AOG takes advantage of the 3D human skeleton data obtained from Kinect cameras to avoid annotating enormous multi-view video frames, which is error-prone and time-consuming, but the recognition does not need 3D information and is based on 2D video input. A new Multiview Action3D dataset has been created and will be released. Extensive experiments have demonstrated that this new action representation significantly improves the accuracy and robustness for cross-view action recognition on 2D videos.

Subfields: Biomedical Engineering, Computer Vision and Pattern Recognition

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Biomedical Engineering

  1. Jun Liu
  2. Hossein Rahmani
  3. G. Wang
  4. Hanqing Lu
  5. Yifan Zhang
  6. Jian Cheng
  7. Qiuhong Ke
  8. Liang Wang

In Computer Vision and Pattern Recognition

  1. Jun Liu
  2. G. Wang
  3. Hossein Rahmani
  4. Qiuhong Ke
  5. Amir Shahroudy
  6. Liang Wang
  7. Alex ChiChung Kot
  8. Hanqing Lu

Citations in the corpus