Enhanced skeleton visualization for view invariant human action recognition
By Mengyuan Liu, Hong Liu. 2017
843 citations recorded by the source corpus.
Subfields: Biomedical Engineering, Computer Vision and Pattern Recognition, Human-Computer Interaction
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Citations in the corpus
- NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding (2019, methodology): “The methods in [30], [47], [48], [94], [102], [105] all use RNN/LSTM for 3D action recognition, and the approaches in [49], [103], [104], [106], [107] all use convolutional networks for spatial and temporal modeling.”
- Glimpse Clouds: Human Activity Recognition from Unstructured Feature Points (2018, neutral): “[36] P 86.”
- RGB-D-based Human Motion Recognition with Deep Learning: A Survey (2017, methodology): “The global encoding methods [53, 65, 83] would become less effective due to the repetition.”
- Actional-Structural Graph Convolutional Networks for Skeleton-Based Action Recognition (2019, methodology): “The earliest attempts of skeleton action recognition often encode all the body joint positions in each frame to a feature vector for pattern learning [27, 8, 6, 21].”
- Multi-Modal Domain Adaptation for Fine-Grained Action Recognition (2019, background): “of cross-viewpoint (or viewpoint-invariant) action recognition [24, 27, 31, 40, 46].”
- Fusing shape and motion matrices for view invariant action recognition using 3D skeletons (2017, background): “Based on depth and skeleton data, many works [8, 9, 10, 11, 12, 13] have been done to tackle with viewpoint variations.”
- An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition (2019, methodology): “Compared with the CNN-based method [17], our method also obtains much”
- Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNN (2018, neutral): “CS CV Deep learning on Lie Group [15] 61.37% 66.95% JTM+CNN [49] 73.40% 75.20% Res-TCN [22] 74.30% 83.10% SkeletonNet(CNN) [20] 75.94% 81.16% JDM+CNN [31] 76.20% 82.30% Clips+CNN+MTLN [21] 79.57% 84.83% Enhanced Visualization+CNN [33] 80.03% 87.21% 1 Layer RNN [46] 56.02% 60.24% 2 Layer RNN [46] 56.”
- Skeleton-Based Action Recognition With Shift Graph Convolutional Network (2020, neutral): “…FLOPs (G) Lie Group [26] 52.8 50.1 - HBRNN [2] 64.0 59.1 - Deep-LSTM [19] 67.3 60.7 - VA-LSTM [35] 87.7 79.2 - TCN [7] 83.1 74.3 - Synthesized CNN [18] 87.2 80.0 - 3scale ResNet 152 [10] 90.9 84.6 - ST-GCN [34] 88.3 81.5 - Motif+VTDB [31] 90.2 84.2 - 2s AS-GCN [12] 94.2 86.8 27.0 2s Adaptive GCN…”
- Graph Distillation for Action Detection with Privileged Modalities (2017, background): “Specifically, with the availability of depth sensors and joint tracking algorithms, extensive research has been done on action classification and detection in RGB-D videos [39,47,48,61] as well as skeleton sequences [24,30,31,32,46,63].”
- Skeleton-Based Action Recognition With Directed Graph Neural Networks (2019, methodology): “Another framework, involving the image-based methods, represents the skeleton data as a pseudo-image to implement CNNs applied successfully in the field of image classification [6, 14, 21, 16] .”
- Multi-Modal Domain Adaptation for Fine-Grained Action Recognition (2020, background): “of cross-viewpoint (or viewpoint-invariant) action recognition [24, 27, 31, 40, 46].”
- Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition (2019, methodology): “, non-recurrent) convolutional neural networks for modeling sequences in speech, language [34, 10, 53, 48], and skeleton [18, 58, 30, 51] due to their superior performance.”
- Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learning (2018, methodology): “These methods for skeleton-based action recognition can be divided into two categories: CNN-based methods [19, 31] and LSTM-based methods [32, 16, 26].”
- Spatio-Temporal Graph Convolution for Skeleton Based Action Recognition (2018, methodology): “When increasing K 1 , K 2 , the local filtering region will cover (Vemulapalli, Arrate, and Chellappa 2014) 52.76% 50.08% Dynamic Skeletons (Hu et al. 2015) 65.22% 60.23% HBRNN (Du, Wang, and Wang 2015) 63.97% 59.07% LieNet (Huang et al. 2016) 66.95% 61.37% Deep LSTM (Shahroudy et al. 2016) 67.29% 60”
- InfoGCN: Representation Learning for Human Skeleton-based Action Recognition (2022, methodology): “In the early stages of deep learning-based approaches for skeleton-based action recognition, convolutional neural networks (CNNs) [10, 32, 46] and recurrent neural networks (RNNs) [11,25,31,53] were the standard models to adopt.”