Realistic Image Synthesis Using Photon Mapping
By Henrik Wann Jensen. 2001
984 citations recorded by the source corpus.
Subfields: Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Geology
View Paper: https://www.semanticscholar.org/paper/5aa52d5c66b04c0bc979ff00a013f722059fa5f1
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Graphics and Computer-Aided Design
- Ronald Fedkiw
- Douglas Enright
- S. Marschner
- Pauline Stenberg
- S. Smolander
- Wojciech Matusik
- Shinji Ogaki
- Toshiya Hachisuka
In Computer Vision and Pattern Recognition
- Ronald Fedkiw
- Douglas Enright
- Pauline Stenberg
- S. Smolander
- Wojciech Matusik
- Shinji Ogaki
- S. Marschner
- Toshiya Hachisuka
In Geology
- Pauline Stenberg
- S. Smolander
- Ronald Fedkiw
- Shinji Ogaki
- S. Marschner
- Douglas Enright
- Toshiya Hachisuka
- Wojciech Matusik
Citations in the corpus
- Crowdsourcing in Computer Vision (2016, neutral): “The photon mapping method [51, 52] is a three-pass method to compute indirect illumination (including indirect diffuse illumination and caustics):”
- Real-time KD-tree construction on graphics hardware (2008, methodology): “As an acceleration structure, it has been used in a variety of graphics applications, including triangle culling for ray-triangle intersection tests in ray tracing [Pharr and Humpreys 2004], nearest photon queries in photon mapping [Jensen 2001], and nearest neighbor search in point cloud modeling a”
- Progressive photon mapping (2008, methodology): “This can be written as [Jensen 2001]: XNß fr(x, w., w.p)fp(xp, w.p) L(x, w.) = lim , (2) N.8pr2 p=1 In standard photon mapping this result is only of theoretical interest since all the photons are stored in memory.”
- Animation and rendering of complex water surfaces (2002, methodology): “Our results are rendered using a physically based Monte Carlo ray tracer capable of handling all types of illumination using photon maps and irradiance caching [Jensen 2001].”
- A data-driven reflectance model (2003, background): “effects [ 18 ]. I use three different shaders (small programs executed by the renderer when”
- Simple parameterizations of the radiation budget of uniform broadleaved and coniferous canopies (2005, methodology): “…photons at different wavelengths are fired into the canopy and every photon is followed by photon tracing (a computer graphics method similar to ray tracing, but following a photon in the direction it actually moves; see Jensen, 2001) until it is absorbed by a leaf or a shoot, or exits the canopy.”