Animation and rendering of complex water surfaces
By Douglas Enright, S. Marschner, Ronald Fedkiw. ACM Transactions on Graphics, 2002
681 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/2c7b68520fde7691e4153e9d7b662b52cf699222
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Ronald Fedkiw
- Frank Losasso
- Stanley J. Osher
- Frédéric Gibou
- Andrew Selle
- Yongning Zhu
- Robert Bridson
- Douglas Enright
In Computer Graphics and Computer-Aided Design
- Ronald Fedkiw
- Frank Losasso
- Andrew Selle
- Yongning Zhu
- Stanley J. Osher
- Frédéric Gibou
- Robert Bridson
- Douglas Enright
In Computer Vision and Pattern Recognition
- Ronald Fedkiw
- Frank Losasso
- Yongning Zhu
- Robert Bridson
- Andrew Selle
- Stanley J. Osher
- Douglas Enright
- Frédéric Gibou
Citations in the corpus
- Simulating water and smoke with an octree data structure (2004, methodology): “Similarly using both semiLagrangian methods and hybridized particle and implicit surface techniques, [Foster and Fedkiw 2001; Enright et al. 2002b] simulated splashing water with both smooth surfaces and thin sheets.”
- The affine particle-in-cell method (2015, methodology): “couple Lagrangian particles with the Particle Level Set Method [Enright et al. 2002] to simulate compressible bubbles in incompressible flow [Patkar et al.”
- Interactive localized liquid motion editing (2013, methodology): “Navier-Stokes fluid model has been popular in computer graphics since the early work [Foster and Metaxas 1996; Foster and Metaxas 1997b; Stam 1999; Enright et al. 2002].”
- Animating sand as a fluid (2005, methodology): “Moreover, even fifth-order accurate methods fail to accurately advect level sets[Enright et al. 2002a] as are commonly used to represent the water surface, quickly rounding off any small features.”
- A fast and accurate semi-Lagrangian particle level set method (2005, methodology): “As an example of the flexibility of the particle level set method, its use in modeling complex three dimensional water surfaces can be seen in [6] [7].”
- Spatially adaptive techniques for level set methods and incompressible flow (2006, methodology): “Computer graphics researchers have also started to use level set methods to simulate water and and other liquids as introduced in [35, 29], as well as fire [64].”
- An Unconditionally Stable MacCormack Method (2008, methodology): “We use the basic free surface model described in [7] with the improved second order accurate free surface pressure boundary condition proposed in [8] and the improved fast marching method from [15].”
- USING THE PARTICLE LEVEL SET METHOD AND A SECOND ORDER ACCURATE PRESSURE BOUNDARY CONDITION FOR FREE SURFACE FLOWS (2003, methodology): “At steady state we note that ∇φ · ∇ u ext = 0 so that a faster method can be devised by marching out from the interface, see [21] [22].”
- Coupling water and smoke to thin deformable and rigid shells (2005, methodology): “[Foster and Fedkiw 2001; Enright et al. 2002]) are simulated using Eulerian numerical methods with a fixed mesh that material moves through, whereas solids such as cloth (e.”
- A sharp interface method for incompressible two-phase flows (2007, background): “The one-phase algorithm addresses a two-phase flow problem in which the liquid is assumed to behave incompressibly, and the pressure in the gas is spatially constant [45,17,11].”
- A hybrid particle level set method for improved interface capturing (2002, methodology): “Recently, we have combined this new particle level set method with an existing fluid code in order to study its behavior in more complicated situations including pinching and merging [ 8 ].”