PlenOctrees for Real-time Rendering of Neural Radiance Fields

By Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, Angjoo Kanazawa. IEEE International Conference on Computer Vision, 2021

1,321 citations recorded by the source corpus.

We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method can render 800×800 images at more than 150 FPS, which is over 3000 times faster than conventional NeRFs. We do so without sacrificing quality while preserving the ability of NeRFs to perform free-viewpoint rendering of scenes with arbitrary geometry and view-dependent effects. Real-time performance is achieved by pre-tabulating the NeRF into a PlenOctree. In order to preserve view-dependent effects such as specularities, we factorize the appearance via closed-form spherical basis functions. Specifically, we show that it is possible to train NeRFs to predict a spherical harmonic representation of radiance, removing the viewing direction as an input to the neural network. Furthermore, we show that PlenOctrees can be directly optimized to further minimize the reconstruction loss, which leads to equal or better quality compared to competing methods. Moreover, this octree optimization step can be used to reduce the training time, as we no longer need to wait for the NeRF training to converge fully. Our real-time neural rendering approach may potentially enable new applications such as 6-DOF industrial and product visualizations, as well as next generation AR/VR systems. PlenOctrees are amenable to in-browser rendering as well; please visit the project page for the interactive online demo, as well as video and code: https://alexyu.net/plenoctrees.

Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition

View Paper: https://www.semanticscholar.org/paper/5744fcc21b40327f7ad710de7d947d4584c53012

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In Computational Mechanics

  1. Andreas Geiger
  2. Jonathan T. Barron
  3. Matthias Nießner
  4. Pratul P. Srinivasan
  5. Ben Mildenhall
  6. Vincent Lepetit
  7. Antoine Guédon
  8. Zehao Yu

In Computer Graphics and Computer-Aided Design

  1. Andreas Geiger
  2. Jonathan T. Barron
  3. Ben Mildenhall
  4. Pratul P. Srinivasan
  5. Matthias Nießner
  6. Peter Hedman
  7. Vincent Lepetit
  8. Antoine Guédon

In Computer Vision and Pattern Recognition

  1. Andreas Geiger
  2. Luc Van Gool
  3. Dacheng Tao
  4. Jitendra Malik
  5. Ming-Hsuan Yang
  6. Andrea Vedaldi
  7. Xiaogang Wang
  8. Trevor Darrell

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