Killing monsters: Why children need fantasy, super heroes, and make-believe violence / Gerard Jones
By Gérard Jones. 2003
133 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/568113bda73b6a34ac56eda664a2c89240f1e47c
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Andrew K. Przybylski
- D. A. Gentile
- C. Ferguson
- C. Rigby
- Richard M. Ryan
- Craig A. Anderson
- Muniba Saleem
- Tobias Greitemeyer
Citations in the corpus
- Public policy and the effects of media violence on children (2007, background): “In addition, there are a handful of vocal critics of the media violence literature (e.g., Cumberbatch, 1989; Fowles, 1999; Freedman, 1984, 2002; Jones, 2002), sometimes supported by one or more of the media industries.”
- The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006, background): “In contrast, other scholars have argued that psychological benefits can be derived from game experiences, including a sense of efficacy and power over one’s environment (e.g., Jones, 2002), as well as improvements in learning (Gee, 2003; Johnson, 2005).”
- Putting the Gay in Games (2009, background): “…journalists, and developers will fight against too much regulation of violent games (Entertainment Consumers Association, 2007; Jenkins, 2007; Jones, 2002), a similar fight for expression of sex in video games is rare, excepting the Sex in Games special interest group of the IGDA…”