Combinatorics of Go
By John Tromp, Gunnar Farnebäck. 2006
99 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Evaluation & Benchmarks
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Geoffrey Irving
- Paul Christiano
- Dario Amodei
- Neil Burch
- Sergey Levine
- Jan Leike
- Quoc V. Le
- Pieter Abbeel
In Evaluation & Benchmarks
Citations in the corpus
- AI safety via debate (2018, background): “3 Debate is self play Debate is a competitive game between agents, and inherits the advantages of multiagent competition: 4Go is an example of a game with deep unimportant paths: it is extremely rare for a professional game to last more than 400 moves, but Tromp and Farnebäck [2006] construct artifi”
- Neural Approaches to Conversational AI (2018, neutral): “For instance, the number of states in the game of Go is larger than 2 × 10 (Tromp and Farnebäck, 2006).”
- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search (2006, unknown): “When played on a 9 × 9 grid, the complexity of the game of Go, in terms of the number of legal positions, is inferior to the complexity of the game of chess [2, 27], and the number of legal moves per position is similar.”
- Time and Space: Why Imperfect Information Games are Hard (2018, methodology): “Using algorithms which rely on decomposition(1) we have seen super-human play in games like chess (with 10(40)-10(50) reachable states [78]) and recently in the game of go [81] (with somewhat less than 10(171) reachable states [86].”