Handbook of Virtual Environments: Design, Implementation, and Applications
By K. Hale, K. Stanney. 2014
415 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/523cb3b26dd11d59eeea3c798792e49fd81830d2
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In Cognitive Neuroscience
In Human-Computer Interaction
Citations in the corpus
- The Role of Collaboration, Computer Use, Learning Environments, and Supporting Strategies in CSCL: A Meta-Analysis (2018, background): “Virtual Environments simulate real-world situations and offer real-time interaction (Dede, 2009; Hale & Stanney, 2014).”
- Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis (2019, background): “For a more detailed discussion of alternative measures see (Hale and Stanney, 2014).”
- A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training (2018, background): “The detailed taxonomies of VR, as well as virtual environment systems, can be referred to in Milgram and Colquhoum [1], and Hale and Stanney [26].”
- The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology (2017, background): “VR locomotion, an important interaction component that enables navigation in VR environments, was heavily affected by the technological change [12,13].”