A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training
By Peng Wang, Peng Wu, Jun Wang, Hung-Lin Chi, Xiangyu Wang. International Journal of Environmental Research and Public Health, 2018
678 citations recorded by the source corpus.
Virtual Reality (VR) has been rapidly recognized and implemented in construction engineering education and training (CEET) in recent years due to its benefits of providing an engaging and immersive environment. The objective of this review is to critically collect and analyze the VR applications in CEET, aiming at all VR-related journal papers published from 1997 to 2017. The review follows a three-stage analysis on VR technologies, applications and future directions through a systematic analysis. It is found that the VR technologies adopted for CEET evolve over time, from desktop-based VR, immersive VR, 3D game-based VR, to Building Information Modelling (BIM)-enabled VR. A sibling technology, Augmented Reality (AR), for CEET adoptions has also emerged in recent years. These technologies have been applied in architecture and design visualization, construction health and safety training, equipment and operational task training, as well as structural analysis. Future research directions, including the integration of VR with emerging education paradigms and visualization technologies, have also been provided. The findings are useful for both researchers and educators to usefully integrate VR in their education and training programs to improve the training performance.
Subfields: Computer Vision and Pattern Recognition, Geology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/2ae34565a2dfdf9e41773ac7da33f47013eefdb8
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In Computer Vision and Pattern Recognition
In Human-Computer Interaction
- Jennifer Fromm
- Tim A. Majchrzak
- Jaziar Radianti
- Isabell Wohlgenannt
- Albert A. Rizzo
- Thomas D. Parsons
Citations in the corpus
- A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda (2020, background): “…areas of VR-based education : While some existing systematic reviews focused on a very specific application area such as construction engineering (Wang et al., 2018) or evacuation training (Feng et al., 2018), others considered education only as one application area among many (Suh & Prophet,…”
- Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis (2019, background): “Identifying factors that increase the occurrence of simulator sickness becomes necessary with the increased use of VR for rehabilitation, industry training and gaming/entertainment consumers (Gallagher and Ferrè, 2018; Powell et al., 2018; Wang et al., 2018).”
- A research agenda for augmented and virtual reality in architecture, engineering and construction (2020, background): “Existing research efforts in this area only cover limited scopes, e.g. construction safety [93,112], training [178], and construction support [3].”