Robot Navigation in Constrained Pedestrian Environments using Reinforcement Learning
By Claudia P'erez-D'Arpino, Can Liu, Patrick Goebel, Roberto Mart'in-Mart'in, Silvio Savarese. 2020
99 citations recorded by the source corpus.
Navigating fluently around pedestrians is a necessary capability for mobile robots deployed in human environments, such as buildings and homes. While research on social navigation has focused mainly on the scalability with the number of pedestrians in open spaces, typical indoor environments present the additional challenge of constrained spaces such as corridors and doorways that limit maneuverability and influence patterns of pedestrian interaction. We present an approach based on reinforcement learning (RL) to learn policies capable of dynamic adaptation to the presence of moving pedestrians while navigating between desired locations in constrained environments. The policy network receives guidance from a motion planner that provides waypoints to follow a globally planned trajectory, whereas RL handles the local interactions. We explore a compositional principle for multi-layout training and find that policies trained in a small set of geometrically simple layouts successfully generalize to more complex unseen layouts that exhibit composition of the structural elements available during training. Going beyond walls-world like domains, we show transfer of the learned policy to unseen 3D reconstructions of two real environments. These results support the applicability of the compositional principle to navigation in real-world buildings and indicate promising usage of multi-agent simulation within reconstructed environments for tasks that involve interaction. https://ai.stanford.edu/∼cdarpino/socialnavconstrained/
Subfields: Automotive Engineering, Computer Vision and Pattern Recognition, Ocean Engineering, Reinforcement Learning, Robotics & Control
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Automotive Engineering
In Computer Vision and Pattern Recognition
- Kristen Grauman
- Luc Van Gool
- Abhinav Kumar Gupta
- Jitendra Malik
- Trevor Darrell
- Dhruv Batra
- Ali Farhadi
- Li Fei-Fei
In Ocean Engineering
In Reinforcement Learning
- Roozbeh Mottaghi
- Dhruv Batra
- Ali Farhadi
- Aniruddha Kembhavi
- Luca Weihs
- Santhosh K. Ramakrishnan
- Devendra Singh Chaplot
- Jitendra Malik
In Robotics & Control
- Roozbeh Mottaghi
- Dhruv Batra
- Luca Weihs
- Shuran Song
- Aniruddha Kembhavi
- Santhosh K. Ramakrishnan
- S. Gadre
- Manolis Savva
Citations in the corpus
- Habitat 2.0: Training Home Assistants to Rearrange their Habitat (2021, background): “[16] Claudia Pérez-D’Arpino, Can Liu, Patrick Goebel, Roberto Martín-Martín, and Silvio Savarese.”
- Continuous Scene Representations for Embodied AI (2022, background): “Recently, various embodied tasks such as navigation [5,8,37,54,56,63], instruction following [1,47], embodied question answering [15,23], object manipulation [18,21,22,46], and room rearrangement [4,52] have been of interest.”
- ProcTHOR: Large-Scale Embodied AI Using Procedural Generation (2022, background): “10 [89] Claudia Pérez-D’Arpino, Can Liu, Patrick Goebel, Roberto Martín-Martín, and Silvio Savarese.”
- Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI (2021, methodology): “We benchmark embodied agents on the PointGoal navigation (a.k.a. PointNav) task [7], which has served as a standard testbed for exploring ideas in navigation [29, 31–33] and a starting point for more semantic tasks [34–36].”