Affective Interactions Using Virtual Reality: The Link between Presence and Emotions
By Giuseppe Riva, Fabrizia Mantovani, Claret S. Capideville, A. Preziosa, F. Morganti, Daniela Villani, Andrea Gaggioli, Cristina Botella, Mariano Alcañiz Raya. Cyberpsychology, Behavior, and Social Networking, 2007
991 citations recorded by the source corpus.
Subfields: Sensory Systems, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/500d6e335c8490234511a74b3165fac606fc543d
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In Social Psychology
In Human-Computer Interaction
Citations in the corpus
- Virtual and Augmented Reality Applications in Medicine: Analysis of the Scientific Literature (2020, neutral): “Two functions of VR for this category are distraction [54] and creation of presence [55,56].”
- Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario (2018, background): “Presence is instead linked with the arousal of emotions, in particular with negative ones [23].”
- The Role of Immersion and Narrative in Mediated Presence: The Virtual Hospital Experience (2011, neutral): “…investigated the impact of specific elements, such as the width of the field of view 34 or the emotional content provided by the virtual environment 35 on the users’ sense of presence, but this is the first attempt to address simultaneously the combination of technical and psychological aspects.”
- Positive Technology: Using Interactive Technologies to Promote Positive Functioning (2012, neutral): “For instance, Riva and colleagues 23 manipulated interactive media, in particular virtual reality (VR), using this approach to induce specific emotional responses, including positive moods.”