Technology probes: inspiring design for and with families
By H. Hutchinson, Wendy E. Mackay, B. Westerlund, B. Bederson, A. Druin, Catherine Plaisant, Michel Beaudouin-Lafon, Stéphane Conversy, Helen Evans, Heiko Hansen and 2 more. International Conference on Human Factors in Computing Systems, 2003
1,753 citations recorded by the source corpus.
Subfields: Management of Technology and Innovation, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/4f185156374677a03df874d34bbb60bd72bbc6d0
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In Management of Technology and Innovation
In Sociology and Political Science
- Michael Sedlmair
- Miriah D. Meyer
- Aaron L Halfaker
- R. Stuart Geiger
- Patrick L. Olivier
- John Vines
- Jon E. Froehlich
- Peter C. Wright
In Human-Computer Interaction
- Erika Shehan Poole
- Susan Wyche
- C. L. Dantec
- Peter C. Wright
- John C. McCarthy
- R. Stuart Geiger
- Albrecht Schmidt
- Jon E. Froehlich
Citations in the corpus
- Search Result Clustering in Collaborative Sound Collections (2020, methodology): “ance in our comparative performance evaluation. We use our interface prototypes as technology probes to observe their use in a real context, to evaluate their functionalities and to inspire new ideas [20]. Features CHI no pruning pruning mean std mean std F1 3.36 5.87 3.88 7.25 F2 3.44 6.37 3.86 7.0”
- Values as lived experience: evolving value sensitive design in support of value discovery (2009, methodology): “We believe the use of methods such as these can strengthen VSD as a methodological umbrella, helping to align wide ranging work within HCI: from the variety of work presented as “probes” [20, 26, 41], to work that looks to express empathy and accommodate user-created meaning [24, 32, 52], to complim”
- ORES (2019, background): “s://ores.wikimedia.organdhttp://enwp.org/:mw:ORES 1 arXiv:1909.05189v2 [cs.HC] 13 Sep 2019 Preprint in Review, , Halfaker & Geiger describe in section3, ORES was built as a kind of cultural probe [23] to support an open-ended set of community efforts to re-imagine what machine learning in Wikipe”
- The drift table: designing for ludic engagement (2004, background): “We are pursuing a portfolio of projects ranging from urban games to digital care, and from museum visits to domestic technologies, as a way of exploring fundamental research challenges involving interaction, infrastructures and devices.”
- MAHI: investigation of social scaffolding for reflective thinking in diabetes management (2008, background): “Technology Probes as research methodology serve dual purpose [12, 14]; on one hand they support certain activities and behaviors, on the other hand they become disruptive research tools that allow investigation of these activities.”
- Design Study Methodology: Reflections from the Trenches and the Stacks (2012, methodology): “The phenomenon that what a target user says they do in retrospect is only an incomplete match with their actual activities is well-known in psychology [23] and HCI [60]; most users do not accurately introspect about their own data analysis and visualization needs, making these needs invisible to the”
- When participants do the capturing: the role of media in diary studies (2005, background): “introduced technology probes, or simple tools designed to encourage creative use, to a field situation to generate design requirements for more specific tools [13].”
- Facilitating the Manual Annotation of Sounds When Using Large Taxonomies (2018, positive): “We use the annotator tools as technology probes to observe their use in a real context, to evaluate their functionalities and to inspire new ideas [14].”
- Mediating intimacy: designing technologies to support strong-tie relationships (2005, result): “The number of participants in our study is comparable to that in other probe research [10, 17].”
- Configuring participation: on how we involve people in design (2013, background): “As such, approaches such as technology probes [25] and provotypes [37] fit in this space if incorporated into a long-term cyclical approach where the prototype is deployed to provide insight into changing work, home or community practices.”
- Toward User-Driven Sound Recognizer Personalization with People Who Are d/Deaf or Hard of Hearing (2021, methodology): “[34] to discuss new ideas for supporting DHH people in independently sampling sounds.”