Crowdsourcing to smartphones: incentive mechanism design for mobile phone sensing
By Dejun Yang, Guoliang Xue, Xi Fang, Jian Tang. ACM/IEEE International Conference on Mobile Computing and Networking, 2012
1,031 citations recorded by the source corpus.
Subfields: Automotive Engineering, Computer Science Applications, Management Science and Operations Research
View Paper: https://www.semanticscholar.org/paper/4de1ca40f9bad26867601f4d6791bbfbe738653c
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Automotive Engineering
- Iordanis Koutsopoulos
- Dusist Niyato
- Huadong Ma
- Guoliang Xue
- Xi Fang
- Medhi Bennis
- Jian Tang
- Dejun Yang
In Computer Science Applications
- Iordanis Koutsopoulos
- Bin Guo
- Guoliang Xue
- Xi Fang
- Dusist Niyato
- Lionel Ming-shuan Ni
- Xingshe Zhou
- Yunhao Liu
In Management Science and Operations Research
Citations in the corpus
- How to crowdsource tasks truthfully without sacrificing utility: Online incentive mechanisms with budget constraint (2014, methodology): “[13] designed an auctionbased incentive mechanism, and proved this mechanism was computationally efficient, individually rational, profitable, and truthful.”
- A Learning-Based Incentive Mechanism for Federated Learning (2020, background): “An intuitive idea is to reward participants according to their contributions, following the existing incentive mechanism designs for many other scenarios [5]–[11].”
- Data Collection and Wireless Communication in Internet of Things (IoT) Using Economic Analysis and Pricing Models: A Survey (2016, methodology): “The authors in [254] modeled an incentive negotiation procedure as a two-stage Stackelberg game with the aim of minimizing the platform’s incentive budget.”
- Incentives for Mobile Crowd Sensing: A Survey (2016, background): “[60] consider the essential property of truthfulness in incentive mechanisms, and design a reverse auction-based incentive mechanism that is computationally efficient, individually rational, profitable and truthful:”
- A Crowdsourcing Framework for On-Device Federated Learning (2019, background): “g, [34], [35]) and Stackelberg game-based incentive mechanisms such as in [36] and [37].”
- A Survey on Mobile Crowdsensing Systems: Challenges, Solutions, and Opportunities (2019, background): “Recruitment through incentives: To promote participation and control the rate of recruitment, a set of user incentives can be introduced in MCS [11], [224], [267], [268].”
- Mobile Crowd Sensing and Computing (2015, background): “Recently, several game theory approaches [Yang et al. 2012; Lee and Hoh 2010; Huangfu et al. 2013] have been proposed for MCSC to motivate and reward truthful contributions.”
- TRAC: Truthful auction for location-aware collaborative sensing in mobile crowdsourcing (2014, background): “Being carried by human users who locate in different places, smartphones can easily collect ubiquitous data and share such data with a large number of potential users [2] [3].”
- Incentive Mechanisms for Crowdsensing: Crowdsourcing With Smartphones (2016, background): “Unfortunately, as shown in [45], it is NP-hard to find the optimal solution to the User Selection problem.”
- Optimal incentive-driven design of participatory sensing systems (2013, methodology): “Compared to [19], our method explicitly minimizes compensation cost, and it takes into account the computed quality of submitted information.”
- CrowdBC: A Blockchain-Based Decentralized Framework for Crowdsourcing (2019, background): “Reputation-based mechanisms are proposed to address “false-reporting” behavior [16], [17], [18].”