Deep Attention Recurrent Q-Network

By Ivan Sorokin, Alexey Seleznev, Mikhail Pavlov, Aleksandr Fedorov, Anastasiia Ignateva. 2015

170 citations recorded by the source corpus.

A deep learning approach to reinforcement learning led to a general learner able to train on visual input to play a variety of arcade games at the human and superhuman levels. Its creators at the Google DeepMind's team called the approach: Deep Q-Network (DQN). We present an extension of DQN by "soft" and "hard" attention mechanisms. Tests of the proposed Deep Attention Recurrent Q-Network (DARQN) algorithm on multiple Atari 2600 games show level of performance superior to that of DQN. Moreover, built-in attention mechanisms allow a direct online monitoring of the training process by highlighting the regions of the game screen the agent is focusing on when making decisions.

Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition

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In Artificial Intelligence

  1. Sergey Levine
  2. Yoshua Bengio
  3. Pieter Abbeel
  4. Jeff Clune
  5. J. Urgen Schmidhuber
  6. Quoc V. Le
  7. Chelsea Finn
  8. Ruslan Salakhutdinov

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Dacheng Tao
  3. Ming-Hsuan Yang
  4. Trevor Darrell
  5. Xiaogang Wang
  6. Jitendra Malik
  7. Andrea Vedaldi
  8. Andrew Zisserman

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