Building a Digital Model of Michelangelo's Florentine Pietà
By Fausto Bernardini, Holly E. Rushmeier, Ioana M. Boier-Martin, Joshua Mittleman, Gabriel Taubin. IEEE Computer Graphics and Applications, 2002
298 citations recorded by the source corpus.
Subfields: Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Geology
View Paper: https://www.semanticscholar.org/paper/4a2b2b972458315ec3e8575ea6aef7e3e6b37c7d
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Graphics and Computer-Aided Design
- Peter Lindstrom
- Franco Docchio
- Giovanna Sansoni
- Marco Trebeschi
- Fausto Bernardini
- Holly E. Rushmeier
- George Vogiatzis
- Roberto Cipolla
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Jitendra Malik
- Roberto Cipolla
- Ming-Hsuan Yang
- Dacheng Tao
- Andrew Zisserman
- Xiaogang Wang
- Trevor Darrell
In Geology
- Franco Docchio
- Giovanna Sansoni
- Marco Trebeschi
- Roberto Cipolla
- Fabio Remondino
- Szymon Rusinkiewicz
- Mark Pauly
- Song Zhang
Citations in the corpus
- The 3D Model Acquisition Pipeline (2002, methodology): “Bernardini et al. [117] used a lower resolution structured light system coupled with a photometric lighting system for higher resolution reflectance and normals maps to scan Michelangelo’s Florentine Piet`a.”
- From 3D reconstruction to virtual reality: A complete methodology for digital archaeological exhibition (2010, background): “paintings and three-dimensional sculptures, buildings and small objects of different materials, including wood, stone, marble, pottery and metals [2–5].”
- Streaming meshes (2005, methodology): “This strategy has been used for distribution [15], simplification [1], and compression [7].”
- Multiview Photometric Stereo (2008, methodology): “Quite related to this idea is the work of [6] and [7] where phot ometric stereo information is combined with 3D range scan data.”
- Efficiently combining positions and normals for precise 3D geometry (2005, methodology): “Therefore, most of the use of measured surface orientations in graphics has been in rendering, by directly using the measured normals as normal maps [Bernardini et al. 2002], which produces effective results in some but not all applications (Figure 2).”
- Heritage Recording and 3D Modeling with Photogrammetry and 3D Scanning (2011, background): “realized very good quality and complete digital models [3-9].”
- State-of-The-Art and Applications of 3D Imaging Sensors in Industry, Cultural Heritage, Medicine, and Criminal Investigation (2009, background): “A number of reasearch laboratories have worked on the modeling of statues [95–97], the 3D documentation and virtualizing of archaeological sites [98–100], the automated classification of pieces [101], and visualization applications [102].”