Fast Convergence of Regularized Learning in Games

By Vasilis Syrgkanis, Alekh Agarwal, Haipeng Luo, Robert E. Schapire. Neural Information Processing Systems, 2015

305 citations recorded by the source corpus.

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at $O(T^{-3/4})$, while the sum of utilities converges to an approximate optimum at $O(T^{-1})$--an improvement upon the worst case $O(T^{-1/2})$ rates. We show a black-box reduction for any algorithm in the class to achieve $\tilde{O}(T^{-1/2})$ rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of [Rakhlin and Shridharan 2013] and [Daskalakis et al. 2014], who only analyzed two-player zero-sum games for specific algorithms.

Subfields: Artificial Intelligence, Management Science and Operations Research

View Paper: https://www.semanticscholar.org/paper/49984bc327ef6952118c4b871eeef2a907f7a4ed

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In Artificial Intelligence

  1. Sergey Levine
  2. Karl Tuyls
  3. R´emi Munos
  4. Jakob N. Foerster
  5. David Balduzzi
  6. Marc Lanctot
  7. Kaiqing Zhang
  8. Tamer Basar

In Management Science and Operations Research

  1. Karl Tuyls
  2. Marc Lanctot
  3. David Balduzzi
  4. R´emi Munos
  5. Constantinos Daskalakis
  6. Aleksandrs Slivkins
  7. Jakob N. Foerster
  8. Kaiqing Zhang

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