Recognizing actions using depth motion maps-based histograms of oriented gradients
By Xiaodong Yang, Chenyang Zhang, Yingli Tian. 2012
573 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Endocrinology, Diabetes and Metabolism
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Hossein Rahmani
- Wanqing Li
- Jun Liu
- Pichao Wang
- Philip O. Ogunbona
- Amir Shahroudy
- Ajmal Saeed Mian
- Zhimin Gao
In Computer Vision and Pattern Recognition
- Jun Liu
- Wanqing Li
- Hossein Rahmani
- Pichao Wang
- G. Wang
- Philip O. Ogunbona
- Amir Shahroudy
- Luc Van Gool
In Endocrinology, Diabetes and Metabolism
- Pichao Wang
- Wanqing Li
- Philip O. Ogunbona
- Zhimin Gao
- Hossein Rahmani
- Yonghong Hou
- Chang-Fu Tang
- Ajmal Saeed Mian
Citations in the corpus
- Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos (2016, neutral): “DHOG [85] 66.”
- Multimodal Multipart Learning for Action Recognition in Depth Videos (2015, methodology): “Depth HOG [38] (as reported in [16]) 66.11% Actionlet Ensemble [2] (as reported in [16]) 82.22% HON4D [3] 96.67% Max Margin Time Warping [16] 97.22% HOPC [42] 98.33% Proposed MMMP 100.0% of each part by a magnitude based norm, and utilizing a soft part selection by a sparsity inducing norm.”
- Histogram of Oriented Principal Components for Cross-View Action Recognition (2014, methodology): “HOPC is extracted at a point by projecting all three eigenvectors of the pointcloud within a local spatio-temporal support volume, scaled by their corresponding eigenvalues, on the vertices of a regular dodecahedron.”
- HOPC: Histogram of Oriented Principal Components of 3D Pointclouds for Action Recognition (2014, background): “Action recognition methods based on depth maps can be divided into holistic [19,21,13,38,29] and local approaches [32,35,11,31].”
- RGB-D-based Human Motion Recognition with Deep Learning: A Survey (2017, methodology): “For continuous gesture recognition, Wang et al. [118] first segmented the continuous depth sequence into segmented sequences using quantity of movement (QOM) [119], and then adopted improved DMM (IDMM) to encode the dynamics of depth sequences into texture images for large-scale continuous gesture r”
- Scene Flow to Action Map: A New Representation for RGB-D Based Action Recognition with Convolutional Neural Networks (2017, methodology): “The other methods, WHDMM+SDI [68, 3], extracted features and conducted classification with ConvNets from depth and RGB individually and adopted multiply- score fusion for final recognition.”
- A novel hierarchical framework for human action recognition (2016, methodology): “The widely-used features 23 include sampled 3D points from silhouettes [6, 7], histograms of oriented 24 gradients [8], histogram of oriented 4D normals [9], histogram of oriented 25 principal components [10], etc.”
- Action Recognition Based on Joint Trajectory Maps Using Convolutional Neural Networks (2016, methodology): “rmation over conventional RGB video, e.g. being insensitive to illumination changes and reliable to estimate body silhouette and skeleton [23]. Since the first work [24] reported in 2010, many methods [25]–[29] have been proposed using specifically hand-crafted feature descriptors extracted from depth”
- Action Classification with Locality-Constrained Linear Coding (2014, neutral): “[9] added temporal derivative of 2D projections to get Depth Motion Maps (DMM).”
- Improving Human Action Recognition Using Fusion of Depth Camera and Inertial Sensors (2015, methodology): “[7] proposed to project depth frames onto three orthogonal Cartesian planes for the purpose of characteriz ing an action.”
- Motion Recognition Employing Multiple Kernel Learning of Fisher Vectors Using Local Skeleton Features (2015, methodology): “Along with this change, various modalities such as skeleton[19][23][7], color, depth[14][22], silhouette[9][2] and space-time occupancy[17][18] are used as features for action recognition.”
- HON4D: Histogram of Oriented 4D Normals for Activity Recognition from Depth Sequences (2013, methodology): “Finally, we also compare with the motion map method from [26].”
- Joint Angles Similarities and HOG2 for Action Recognition (2013, unknown): “[21] employ a HOG [4] feature extraction after projecting the depth maps into three orthogonal planes and accumulating the depth maps throughout each gesture into a motion image.”
- A Comprehensive Survey of Vision-Based Human Action Recognition Methods (2019, background): “[68] proposed a depth motion map (DMM) to project and compress the spatiotemporal depth structure from the front, side, and upper views to form three motion history maps.”
- Accurate 3D action recognition using learning on the Grassmann manifold (2015, methodology): “Yang et al.[33] employ Histograms of Oriented Gradients features (HOG) computed from Depth Motion Maps (DMM), as the representation of an action sequence.”
- Evolutionary joint selection to improve human action recognition with RGB-D devices (2014, methodology): “Yang et al. (2012) propose a method to recognise human actions from sequences of depth maps.”
- Ieee Transactions on Pattern Analysis and Machine Inteligence 1 Super Normal Vector for Human Activity Recognition with Depth Cameras (unknown): “Our previous work on depth motion maps [49] stacked differences between consecutive projected depth maps from three orthogonal views.”