HON4D: Histogram of Oriented 4D Normals for Activity Recognition from Depth Sequences
By Omar Oreifej, Zicheng Liu. 2013
976 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
In Human-Computer Interaction
- Jun Liu
- Wanqing Li
- Pichao Wang
- Hossein Rahmani
- G. Wang
- Amir Shahroudy
- Liliana Lo Presti
- Marco La Cascia
Citations in the corpus
- NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis (2016, background): “3D Action Pairs [25] was proposed to provide multiple pairs of action classes.”
- NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding (2019, background): “Oreifej and Liu [18] proposed to calculate the four-dimensional normals (X-Y-depth-time) from depth sequences, and accumulate them on spatio-temporal cubes as quantized histograms over 120 vertices of a regular polychoron.”
- Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos (2016, methodology): “For depth sequences, we use the histograms of oriented 4D normals (HON4D) features [41].”
- RGB-D-based action recognition datasets: A survey (2016, neutral): “MSRActionPair MSRActionPair dataset [21] (http://www.”
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, methodology): “Many other datasets captured using a Kinect v1 camera were also released to the public, including the MSR Daily Activity 3D [121], MSR Action Pairs [113], Online RGBD Action (ORGBD) [107], UTKinect-Action [124], Florence 3D-Action [118], CMU-MAD [104], UTD-MHAD [103], G3D/G3Di [105], [119], SPHERE [”
- Multimodal Multipart Learning for Action Recognition in Depth Videos (2015, methodology): “Another solution is HON4D (histogram of oriented 4D normals) [3], which gives more descriptive and robust models of the local depth based appearance and motion, around the joints.”
- 3D Human Activity Recognition with Reconfigurable Convolutional Neural Networks (2014, methodology): “Oreifej and Liu [20] proposed to capture spatio-temporal changes of activities by using a histogram of oriented 4D surface normals (HON4D).”
- Histogram of Oriented Principal Components for Cross-View Action Recognition (2014, methodology): “Experimental results show that our method is able to achieve significantly better accuracy than current state-of-the-art methods for cross-view action recognition and is robust to action speed variations.”
- HOPC: Histogram of Oriented Principal Components of 3D Pointclouds for Action Recognition (2014, methodology): “Recently, Oreifej and Liu [19] extended histogram of oriented 3D normals [27] to 4D by adding time derivative.”
- When Kernel Methods Meet Feature Learning: Log-Covariance Network for Action Recognition From Skeletal Data (2017, methodology): “In spite of that, we can nevertheless see that all hand-crafted approaches [42, 28, 41, 6, 35] are greatly outperformed in performance, but also scoring on par with respect to alternative deep architectures (e.”
- Learning and Refining of Privileged Information-Based RNNs for Action Recognition from Depth Sequences (2017, background): “Action recognition from depth sequences [57, 34, 29, 44, 49] has attracted significant interest recently due to the emergence of low-cost depth sensors.”
- PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understanding (2017, neutral): “MSR-Action3D [17] 20 567 567 1 D+Skeleton No 2010 RGBD-HuDaAct [21] 13 1189 1189 1 RGB+D No 2011 MSR-DailyActivity [43] 16 320 320 1 RGB+D+Skeleton No 2012 Act4 [8] 14 6844 6844 1 RGB+D No 2012 UTKinect-Action [53] 10 200 200 1 RGB+D+Skeleton No 2012 3D Action Pairs [23] 12 360 360 1 RGB+D+Skeleton ”
- Scene Flow to Action Map: A New Representation for RGB-D Based Action Recognition with Convolutional Neural Networks (2017, methodology): “These methods either extracted features from one modality: depth [49, 60, 29, 59, 24, 51, 52] or RGB [27, 33] or skeleton [43, 55, 56, 4, 34, 19], or fuse the features extracted separately from them at a later stage [28, 16, 10, 58].”
- Unsupervised Learning of Long-Term Motion Dynamics for Videos (2017, methodology): “Dynamic Temporal Warping [16] 54.0 Actionlet Ensemble [35] 85.8 HON4D [18] 85 3D Trajectories [9] 72 Our method (Unsupervised training) 86.9 Table 3.”
- A novel hierarchical framework for human action recognition (2016, methodology): “In previous works, it was used in two ways, either as one dataset containing all actions [7, 9–11, 14, 19–21] or by division into three subsets [6, 8, 12, 13, 15–19”
- Action Recognition Based on Joint Trajectory Maps Using Convolutional Neural Networks (2016, methodology): “Since the first work of such a type [9] reported in 2010, many methods [17; 12; 23; 10] have been proposed based on specific hand-crafted feature descriptors extracted from depth.”
- Action Classification with Locality-Constrained Linear Coding (2014, methodology): “In the first experiment, we evaluate the proposed method on the depth datasets (MSRGesture3D, MSRAction3D and MSRActionPairs3D).”
- Recognizing Human Actions as the Evolution of Pose Estimation Maps (2018, methodology): “, CNN [17, 20], RNN [9] and LSTM [26, 25], have achieved high performances on the extracted 3D poses, which outperform methods [32, 50] that rely on raw depth video sequences.”