Reinforcement Learning through Asynchronous Advantage Actor-Critic on a GPU

By Mohammad Babaeizadeh, Iuri Frosio, Stephen Tyree, Jason Clemons, Jan Kautz. 2016

297 citations recorded by the source corpus.

We introduce a hybrid CPU/GPU version of the Asynchronous Advantage Actor-Critic (A3C) algorithm, currently the state-of-the-art method in reinforcement learning for various gaming tasks. We analyze its computational traits and concentrate on aspects critical to leveraging the GPU's computational power. We introduce a system of queues and a dynamic scheduling strategy, potentially helpful for other asynchronous algorithms as well. Our hybrid CPU/GPU version of A3C, based on TensorFlow, achieves a significant speed up compared to a CPU implementation; we make it publicly available to other researchers at this https URL .

Subfields: Artificial Intelligence, Electrical and Electronic Engineering, Reinforcement Learning, ML Systems & Hardware

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yuxi Li
  4. Trevor Darrell
  5. Yoshua Bengio
  6. Chelsea Finn
  7. Mohit Bansal
  8. Li Fei-Fei

In Electrical and Electronic Engineering

  1. Yuxi Li
  2. Hado van Hasselt
  3. Matteo Hessel
  4. Iuri Frosio
  5. Dan Horgan
  6. Gabriel Barth-Maron
  7. Vladlen Koltun
  8. Yuandong Tian

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yuxi Li
  4. Chelsea Finn
  5. David Silver
  6. Matteo Hessel
  7. Hado van Hasselt
  8. Silvio Savarese

In ML Systems & Hardware

  1. Yuxi Li
  2. Iuri Frosio
  3. Gabriel Barth-Maron
  4. Dieter Fox
  5. Vladlen Koltun
  6. Stephen Tyree
  7. Henryk Michalewski
  8. Li Fei-Fei

Citations in the corpus