New Criteria and a New Algorithm for Learning in Multi-Agent Systems
By Rob Powers, Yoav Shoham. 2004
128 citations recorded by the source corpus.
How researchers see this paper
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- Pablo Hernandez-Leal
- Karl Tuyls
- Sean Luke
- Erik Zawadzki
- Liviu Panait
- Michael Kaisers
- Jakob N. Foerster
- Sandip Sen
Citations in the corpus
- Empirically Evaluating Multiagent Learning Algorithms (2014, methodology): “The Powers and Shoham (2005) implementation of meta used a distance measure based on the Hoeffding Inequality, even though the pseudo-code called for using an ℓ 2 norm.”
- An Overview of Cooperative and Competitive Multiagent Learning (2005, methodology): “[128] provide suggestions for different criteria for evaluating MARL algorithms.”
- If multi-agent learning is the answer, what is the question? (2007, background): “In [45] we define a criterion parameterized by a class of ‘target opponents’; with this parameter we make three requirements of any learning algorithm: (1) (Targeted”
- Emergence of Norms through Social Learning (2007, background): “Most multiagent reinforcement learning literature involve two agents iteratively playing a stage game and the goal is to learn policies to reach preferred equilibrium [Powers and Shoham, 2005].”
- A Survey of Learning in Multiagent Environments: Dealing with Non-Stationarity (2017, methodology): “Moreover, Manipulator has the same guarantees as MetaStrategy against a richer class of target opponents, memory-bounded opponents.12 These are defined as opponents that play a conditional strategy where actions can only depend on recent periods, this is its distribution over actions can only depend”
- Learning against multiple opponents (2006, methodology): “We will use the testing environment first described in [22] by testing against a number of existing approaches from the multi-agent learning literature over a wide variety of repeated games from GAMUT [19].”
- Multi-agent Reinforcement Learning: An Overview (2010, methodology): “Not only algorithms specifically designed for static games are tested on such tasks (e.g., AWESOME [31], MetaStrategy [93], GIGA-WoLF [14]), but also others that can, in principle, handle dynamic stochastic games (e.g., EXORL [116]).”
- On the Rate of Convergence of Fictitious Play (2010, unknown): “3 a 1 0 −1 − a 2 1 0 − a 3 0”
- A Comprehensive Survey of Multiagent Reinforcement Learning (2008, unknown): “Some steps in this direction have been taken in [55] and [57].”
- AWESOME: A general multiagent learning algorithm that converges in self-play and learns a best response against stationary opponents (2003, background): “larger classes of opponents ( Powers & Shoham, 2005b; Powers & Shoham, 2005a).”