Bootstrapping humanoid robot skills by extracting semantic representations of human-like activities from virtual reality
By Karinne Ramírez-Amaro, Tetsunari Inamura, E. Dean-León, Michael Beetz, Gordon Cheng. 2014
21 citations recorded by the source corpus.
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Raphael Memmesheimer
- Y. Mizuchi
- Ivanna Mykhalchyshyna
- Viktor Seib
- Dietrich Paulus
- Tetsunari Inamura
- Stephen James
Citations in the corpus
- Simitate: A Hybrid Imitation Learning Benchmark (2019, methodology): “virtual reality approaches have been used for learning new activities by demonstration [26], [27].”
- On-line simultaneous learning and recognition of everyday activities from virtual reality performances (2017, unknown): “demonstrated high-level action recognition and learning in a virtual environment [3] which produced a skill representation transferable to physical robots.”
- Cloud-based multimodal human-robot interaction simulator utilizing ROS and unity frameworks (2017, methodology): “Our previous system (SIGVerse ver.2 [12]) has been utilized for studies such as analysis of human behavior [14], [15], learning of spatial concepts [16], [17], and VR-based rehabilitation [18].”