Game usability : advice from the experts for advancing the player experience
By Katherine Isbister, N. Schaffer. 2008
354 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology
View Paper: https://www.semanticscholar.org/paper/43fd9dc713d64fcaaae44b02eb77a66a7a026e33
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In Developmental and Educational Psychology
Citations in the corpus
- Experience-Driven Procedural Content Generation (2011, methodology): “usability theory [53], belief-desire-intention model, the cognitive theory by Ortony,”
- Player modeling using self-organization in Tomb Raider: Underworld (2009, background): “All six features extracted are uniformly normalized into [0, 1] before any clustering analysis is followed.”
- The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015, neutral): “Several heuristics for designing challenges and their component goals, rules, and so on, have been developed (Isbister & Schaffer, 2008).”