Beating Atari with Natural Language Guided Reinforcement Learning

By Russell Kaplan, Chris Sauer, A. Sosa. 2017

73 citations recorded by the source corpus.

We introduce the first deep reinforcement learning agent that learns to beat Atari games with the aid of natural language instructions. The agent uses a multimodal embedding between environment observations and natural language to self-monitor progress through a list of English instructions, granting itself reward for completing instructions in addition to increasing the game score. Our agent significantly outperforms Deep Q-Networks (DQNs), Asynchronous Advantage Actor-Critic (A3C) agents, and the best agents posted to OpenAI Gym on what is often considered the hardest Atari 2600 environment: Montezuma's Revenge.

Subfields: LLM Agents & Tool Use, Reinforcement Learning

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The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In LLM Agents & Tool Use

  1. Karthik Narasimhan
  2. Kevin P. Murphy
  3. Raymond J. Mooney
  4. David Schlangen
  5. Brielen Madureira
  6. Huan Ling
  7. Kyunghyun Cho
  8. Artyom Y. Sorokin

In Reinforcement Learning

  1. Sergey Levine
  2. Chelsea Finn
  3. Silvio Savarese
  4. Scott Niekum
  5. Suraj Nair
  6. Brian Ichter
  7. Pieter Abbeel
  8. Shixiang Shane Gu

Citations in the corpus