Playability heuristics for mobile games
By Hannu Korhonen, E. Koivisto. Mobile HCI, 2006
334 citations recorded by the source corpus.
Subfields: Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/3fe3d3b293bc622a3083ec0128b9f9a46dd8ae47
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In Sociology and Political Science
In Human-Computer Interaction
Citations in the corpus
- Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences (2020, methodology): “…other methods are available to GUR researchers to scrutinize the impact of game design choices, e.g., game heuristics Desurvire and Wiberg (2009); Korhonen and Koivisto (2006), player experience cards Lucero and Arrasvuori (2010) or play-testing protocols Medlock et al. (2002); Pagulayan et al.…”