Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning

By Tom Zahavy, Matan Haroush, Nadav Merlis, Daniel Jaymin Mankowitz, Shie Mannor. 2018

218 citations recorded by the source corpus.

Learning how to act when there are many available actions in each state is a challenging task for Reinforcement Learning (RL) agents, especially when many of the actions are redundant or irrelevant. In such cases, it is sometimes easier to learn which actions not to take. In this work, we propose the Action-Elimination Deep Q-Network (AE-DQN) architecture that combines a Deep RL algorithm with an Action Elimination Network (AEN) that eliminates sub-optimal actions. The AEN is trained to predict invalid actions, supervised by an external elimination signal provided by the environment. Simulations demonstrate a considerable speedup and added robustness over vanilla DQN in text-based games with over a thousand discrete actions.

Subfields: Artificial Intelligence, Management Science and Operations Research, Reinforcement Learning

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Yejin Choi
  2. Sergey Levine
  3. Mohit Bansal
  4. Hannaneh Hajishirzi
  5. Yoshua Bengio
  6. Jianfeng Gao
  7. Jason Aaron Edward Weston
  8. Percy Liang

In Management Science and Operations Research

  1. Gabriel Dulac-Arnold
  2. Doina Precup
  3. Todd Hester
  4. Cosmin Paduraru
  5. Jerry Zheng Li
  6. Daniel Jaymin Mankowitz
  7. Marc G. Bellemare
  8. William L. Hamilton

In Reinforcement Learning

  1. Sergey Levine
  2. Matthew J. Hausknecht
  3. Prithviraj Ammanabrolu
  4. Pieter Abbeel
  5. Marc G. Bellemare
  6. Karthik Narasimhan
  7. Gabriel Dulac-Arnold
  8. Daniel Jaymin Mankowitz

Citations in the corpus