Learning to Parse Natural Language Commands to a Robot Control System
By Cynthia Matuszek, Evan V. Herbst, Luke S. Zettlemoyer, Dieter Fox. 2012
423 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Natural Language Processing
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Mohit Bansal
- Sergey Levine
- Percy Liang
- Luke S. Zettlemoyer
- Jianfeng Gao
- Yejin Choi
- Caiming Xiong
- Hannaneh Hajishirzi
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Trevor Darrell
- Dacheng Tao
- Jitendra Malik
- Li Fei-Fei
- Xiaogang Wang
- Cordelia Schmid
- Abhinav Kumar Gupta
In Natural Language Processing
- Luke S. Zettlemoyer
- Percy Liang
- Mohit Bansal
- Christopher D. Manning
- Richard Socher
- Jason Aaron Edward Weston
- Caiming Xiong
- Hannaneh Hajishirzi
Citations in the corpus
- Language Understanding for Text-based Games using Deep Reinforcement Learning (2015, methodology): “, 2010), navigating with directions (Vogel and Jurafsky, 2010; Kollar et al., 2010; Artzi and Zettlemoyer, 2013; Matuszek et al., 2013) and playing computer games (Eisenstein et al.”
- Parsing Algebraic Word Problems into Equations (2015, background): “More closely related is work on language grounding, whose goal is the interpretation of a sentence in the context of a world representation (Branavan et al., 2009; Liang et al., 2009; Chen et al., 2010; Bordes et al., 2010; Feng and Lapata, 2010; Hajishirzi et al., 2011; Matuszek et al., 2012; Hajis”
- LILA: Language-Informed Latent Actions (2021, background): “A variety of methods have sought to combine language and robotics, spanning approaches that map language to planning primitives [9, 30, 31, 32, 33], perform imitation learning from demonstrations and instructions [11, 34, 35, 36], and pair language instructions with reward functions for…”
- A Multi-World Approach to Question Answering about Real-World Scenes based on Uncertain Input (2014, background): “Integrated systems that execute commands : Others [9, 10, 11, 12, 13] focus on the task of learning the representation of natural language in the restricted setting of executing commands.”
- Weakly Supervised Learning of Semantic Parsers for Mapping Instructions to Actions (2013, background): “There has also been work on learning for semantic analysis tasks from grounded data, including event streams (Liang et al., 2009; Chen et al., 2010) and language paired with visual perception (Matuszek et al., 2012).”
- A Joint Model of Language and Perception for Grounded Attribute Learning (2012, background): “Most closely related to our work are approaches that learn probabilistic language models from natural language input (Matuszek et al., 2012; Chen & Mooney, 2011), especially those that include a visual component (Tellex et al., 2011).”
- Mapping Instructions and Visual Observations to Actions with Reinforcement Learning (2017, methodology): “Existing approaches addressing this problem assume structured environment representations (e.g.,. Chen and Mooney, 2011; Mei et al., 2016), or combine separately trained models (e.g., Matuszek et al., 2010; Tellex et al., 2011), including for language understanding and visual reasoning.”
- Human Instruction-Following with Deep Reinforcement Learning via Transfer-Learning from Text (2020, neutral): “…recent pipeline-based approaches use learning algorithms to map language to a program that can then interface with a planner [Chen and Mooney, 2011, Matuszek et al., 2013, Wang et al., 2016], and/or a controller, both of which may have priviledged information about how the world connects to the…”
- Neural Modular Control for Embodied Question Answering (2018, background): “Recent deep reinforcement learning-based approaches to this explore it in 2D gridworlds [16, 20, 21], simple visual [22–27] and textual [28, 29] environments, perceptuallyrealistic 3D home simulators [1, 30–33], as well as real indoor scenes [34–36].”
- Self-Monitoring Navigation Agent via Auxiliary Progress Estimation (2019, background): “…address the class of tasks where the agent does not have an explicit representation of the target (e.g., location in a map or image representation of the goal) to know if the goal has been reached or not (Matuszek et al., 2013; Hemachandra et al., 2015; Duvallet et al., 2016; Arkin et al., 2017).”
- Cooking with Semantics (2014, methodology): “We assume access to a simple cooking simulator that can take in a stream of low-level instructions to produce a new state; this implements the world dynamics model p ( S t | S t − 1 , A t ) .”
- A framework for learning semantic maps from grounded natural language descriptions (2014, methodology): “One class of solutions [41, 28, 8, 5, 31, 30] considers the problem as one of parsing free-form commands into their formal language equivalent, which a planner takes as input.”
- Mapping Instructions to Actions in 3D Environments with Visual Goal Prediction (2018, background): “Goal prediction is related to referring expression interpretation (Matuszek et al., 2012a; Krish-namurthy and Kollar, 2013; Kazemzadeh et al., 2014; Kong et al., 2014; Yu et al., 2016; Mao et al., 2016; Kitaev and Klein, 2017).”
- Interpreting multimodal referring expressions in real time (2016, background): “Batched interpretation is highly applicable in written communication [15, 6, 14, 21], but in recent years continuous interpretation has proved more valuable in the real-time domain.”
- Correcting Robot Plans with Natural Language Feedback (2022, background): “However, language also brings with it ambiguity and requires a model of symbol grounding and spatio-temporal reasoning to relate the concepts expressed in language to the robot’s state and action spaces [17, 25, 37, 22, 3, 30, 29].”
- Language to Rewards for Robotic Skill Synthesis (2023, background): “itives [29], while more recent work utilize end-to-end models that produce actions conditioned on natural language descriptions.”
- Semantic Parsing for Text to 3D Scene Generation (2014, background): “Furthermore, work on parsing instructions to robots (Matuszek et al., 2013; Tellex et al., 2014) has analogues in the context of discourse about physical scenes.”
- Real-time natural language corrections for assistive robotic manipulators (2017, background): “Similarly, Matuszek et al. (2013) learn a natural language-to-action model based on example pairs of commands and their corresponding control expressions.”