Other‐Repetition as a Resource for Participation in the Activity of Playing a Video Game
By Arja Piirainen Marsh, L. Tainio. 2009
153 citations recorded by the source corpus.
Subfields: Experimental and Cognitive Psychology, Language and Linguistics
View Paper: https://www.semanticscholar.org/paper/391f8319ea7e5cd98f97b50be2ff73559bea16b7
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In Experimental and Cognitive Psychology
In Language and Linguistics
Citations in the corpus
- Gaming as extramural English L2 learning and L2 proficiency among young learners* (2012, background): “Piirainen-Marsh and Tainio (2009) investigated two 13-year-old boys playing Final Fantasy X (a role-playing game) in their homes and argued that the boys, in their narrative repetitions of in-game events, displayed particular usages of English that might be indicative of L2 development.”