A Metaverse: Taxonomy, Components, Applications, and Open Challenges
By Sang-Min Park, Young-Gab Kim. IEEE Access, 2022
1,088 citations recorded by the source corpus.
Unlike previous studies on the Metaverse based on Second Life, the current Metaverse is based on the social value of Generation Z that online and offline selves are not different. With the technological development of deep learning-based high-precision recognition models and natural generation models, Metaverse is being strengthened with various factors, from mobile-based always-on access to connectivity with reality using virtual currency. The integration of enhanced social activities and neural-net methods requires a new definition of Metaverse suitable for the present, different from the previous Metaverse. This paper divides the concepts and essential techniques necessary for realizing the Metaverse into three components (i.e., hardware, software, and contents) and three approaches (i.e., user interaction, implementation, and application) rather than marketing or hardware approach to conduct a comprehensive analysis. Furthermore, we describe essential methods based on three components and techniques to Metaverse’s representative Ready Player One, Roblox, and Facebook research in the domain of films, games, and studies. Finally, we summarize the limitations and directions for implementing the immersive Metaverse as social influences, constraints, and open challenges.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/34ad27ced445cdb178388159a7a75d252dad66cc
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In Artificial Intelligence
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In Computer Vision and Pattern Recognition
Citations in the corpus
- Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis (2022, methodology): “Furthermore, Park and Kim (2022b) identified the world types in educational Metaverse, i.e., survival, maze, multi-choice, racing/jump, and escape room world types were identified.”
- Artificial Intelligence for the Metaverse: A Survey (2022, background): “tions fixed in the virtual world, many other entities, such as objects, user identities, and digital goods, can be exchanged between different virtual worlds and even reflected into the reality world [3].”
- Metaverse for Healthcare: A Survey on Potential Applications, Challenges and Future Directions (2022, background): “olutions namely artificial intelligence, augmented reality (AR), virtual reality (VR), telepresence, digital twinning and blockchain which has huge impact on healthcare [11].”
- The metaverse in education: Definition, framework, features, potential applications, challenges, and future research topics (2022, background): “…simulated experiments, data stealing, racial problems, religious conflicts, bullying, violence, etc.) that may potentially cause cross-national, cross-racial, cross-religious, or cross-gender ethical challenges, by the appearance of virtual “I” (Dionisio et al., 2013; Park and Kim, 2022).”
- Shaping the Metaverse into Reality: A Holistic Multidisciplinary Understanding of Opportunities, Challenges, and Avenues for Future Investigation (2023, background): “sion of daily life where individuals can work, earn salaries, and spend their earnings on assets.(107)”
- Blockchain for the Metaverse: A Review (2022, background): “In addition, there are various studies [14]– [16] that mention blockchain as a requisite for the metaverse, though fails to discuss them rigorously.”
- A Review of the Role of Artificial Intelligence in Healthcare (2023, neutral): “These technologies highly influence healthcare [25].”
- A Survey on Metaverse: Fundamentals, Security, and Privacy (2022, background): “Park and Kim [18] discuss three components (i.e., hardware, software, and content) of metaverse and review the user interaction, implementation, and representative applications in the metaverse.”