From Gaming to Training: A Review of Studies on Fidelity, Immersion, Presence, and Buy-in and Their Effects on Transfer in PC-Based Simulations and Games
By A. Alexander, Tad T. Brunyé, J. Sidman, Shawn A. Weil. 2005
324 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/3475e2b1a4093661fe4c82ef9b41fab549f3ea35
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Citations in the corpus
- Revisiting Milgram and Kishino's Reality-Virtuality Continuum (2021, background): “Various authors refer to it alternatively as fidelity (Alexander et al., 2005) or authenticity (Gilbert, 2017), but we prefer the term Coherence (CO) , following (Skarbez et al., 2017).”
- A Survey of Presence and Related Concepts (2017, background): “experienced in the real-world environment”) [3].”