SplitStream: High-Bandwidth Content Distribution in Cooperative Environments
By Miguel Oom Temudo de Castro, Peter Druschel, Anne-Marie Kermarrec, Animesh Nandi, Antony Ian Taylor Rowstron, Atul Singh. International Workshop on Peer-to-Peer Systems, 2003
433 citations recorded by the source corpus.
Subfields: Computer Networks and Communications
View Paper: https://www.semanticscholar.org/paper/33ecd989f7d1e2f5a38ebfffa69cb8f25d075245
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In Computer Networks and Communications
- Michael M. Mitzenmacher
- Reza Rejaie
- Nazanin Magharei
- John W. Byers
- Yang Guo
- D. Towsley
- Honghui Lu
- Helen J. Wang
Citations in the corpus
- PROMISE: peer-to-peer media streaming using CollectCast (2003, background): “SplitStream [7] provides a cooperative infrastructure that can be used to distribute large files (e.”
- Incentives Build Robustness in Bit-Torrent (2003, background): “Erasure codes have been suggested as a technique which might help with file distribution [3], but this much simpler approach has proven to be workable.”
- AnySee: Peer-to-Peer Live Streaming (2006, methodology): “There are two types of tree-based protocols, including single tree protocols, such as ESM, NICE [19] and ZigZag [18], and multiple tree protocols [14][15].”
- P2Cast: peer-to-peer patching scheme for VoD service (2003, background): “SplitStream [21] is a high-bandwidth content streaming/distribution system that is built upon Pastry [22], a generic substrate for peer-to-peer applications.”
- Bullet: high bandwidth data dissemination using an overlay mesh (2003, background): “In parallel to our own work, SplitStream [9] also has the goal of achieving high bandwidth data dissemination.”
- Inside the New Coolstreaming: Principles, Measurements and Performance Implications (2008, background): “with this problem [19] [20], which usually requires that the media source encodes a video stream into multiple sub-streams”
- PRIME: Peer-to-Peer Receiver-drIven MEsh-Based Streaming (2007, background): “CoopNet [1] and SplitStream [11] both organize peers into multiple, diverse trees and push each sub-stream of the content through a speci.c tree.”
- Improving Traffic Locality in BitTorrent via Biased Neighbor Selection (2006, methodology): “In the following discussion, we refer to the BitTorrent network using uniform random neighbor selection as “regular BitTorrent”, and the BitTorrent network using biased neighbor selection as “biased BitTorrent”.”
- Peer-to-peer support for massively multiplayer games (2004, methodology): “0 20 40 60 Percentage of messages [0-2] [2-4] [4-6] [6-8] [8-10] [10-12] [12-14]”
- Informed content delivery across adaptive overlay networks (2002, background): “Unfortunately, IP multicast suffers from limited deployment, which has led to the development of end-system approaches [11], [14], along with a wide variety of related schemes relevant to peer-to-peer content delivery architectures [31], [10].”
- Resilient peer-to-peer streaming (2003, methodology): “SplitStream is built on top of the distributed Scribe protocol [12], which assumes that uninterested nodes will be available to forward traffic.”