Peer-to-peer support for massively multiplayer games
By Honghui Lu. IEEE INFOCOM 2004, 2004
588 citations recorded by the source corpus.
Subfields: Computer Networks and Communications
View Paper: https://www.semanticscholar.org/paper/194ba1827a0f4e93104de38a32d18cfc468cedef
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Networks and Communications
Citations in the corpus
- VON: a scalable peer-to-peer network for virtual environments (2006, methodology): “Typical network messages include environmental changes (e.g., door opening), movements, interactions (e.g., chatting, trading, or combating ), and system services (e.g., login, friends search, software, or content updates) [4] [9].”