Reflective physical prototyping through integrated design, test, and analysis
By Bjoern Hartmann, Scott R. Klemmer, Michael S. Bernstein, L. Abdulla, Brandon Burr, Avi Robinson-Mosher, Jennifer Gee. ACM Symposium on User Interface Software and Technology, 2006
400 citations recorded by the source corpus.
Subfields: Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/33a028ba5630d569763e1db8aaaca81f9a76f7b9
How researchers see this paper
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In Human-Computer Interaction
- Nicolai Marquardt
- Jo Vermeulen
- Lora Oehlberg
- Steven Houben
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- Carrie J. Cai
- Saul Greenberg
- Meredith Ringel Morris
Citations in the corpus
- Parallel prototyping leads to better design results, more divergence, and increased self-efficacy (2010, background): “Parallel Prototyping Leads to Better Design Results, More Divergence, and Increased Self-Ef.cacy STEVEN P. DOW, ALANA GLASSCO, JONATHAN KASS, MELISSA SCHWARZ, DANIEL L. SCHWARTZ, and SCOTT R. KLEMMER Stanford University Iteration can help people improve ideas.”
- The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education (2008, background): “See for example Resnick et al. [15-16], Hartmann et al. [9], and Igoe [10] for wonderful examples of “physical computing” tools for different audiences.”
- Social Simulacra: Creating Populated Prototypes for Social Computing Systems (2022, background): “In typical interactive scenarios, this includes making low-fidelity prototypes interactive [46], helping explore alternatives [29, 51, 54], or decreasing prototype development time [16, 27, 28, 67].”
- Evaluation Strategies for HCI Toolkit Research (2018, methodology): “tools [37], the authors conducted interviews at product design companies.”