Usability Engineering
By John Millar Carroll, Mary Beth Rosson. Computing Handbook, 3rd ed., 2014
6,491 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/3295ee441c3500db7208346acc861216a456e4c4
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Citations in the corpus
- Stim: a fast stabilizer circuit simulator (2021, background): “Quoting Jakob Nielsen [25, 16]: • 0.1 seconds is about the limit for having the user feel that the system is reacting instantaneously [...] • 1.0 second is about the limit for the user’s flow of thought to stay uninterrupted [...] • 10 seconds is about the limit for keeping the user’s attention…”
- An Interactive Node-Link Visualization of Convolutional Neural Networks (2015, background): “This factor represents the ability of the system to provide quick and meaningful interaction, and it is tested by measuring the system’s response time to user inputs [27].”
- Using mobile instant messaging to leverage learner participation and transform pedagogy at a South African University of Technology (2013, unknown): “Adapted from Nielsen, 1993; Koole, 2009.”
- Review of health information technology usability study methodologies (2011, unknown): “Only one study used Nielsen ’ s 10 heuristic principles 41 to assess the fi t between the system.”
- Human-machine-interaction in the industry 4.0 era (2014, background): “There are a number of diverse heuristics [10], guidelines, and standards [11] that can be used to support the development of utilizable user interfaces, and which supply the developer e.”
- Usability of mobile applications: literature review and rationale for a new usability model (2013, methodology): “Nielsen, J. (1994).”
- ePlant: Visualizing and Exploring Multiple Levels of Data for Hypothesis Generation in Plant Biology[OPEN] (2017, methodology): “Attendees were invited to follow a user testing protocol based on Nielsen ’ s guidelines for usability engineering (Nielsen, 1993) and (Hudson, 2014) that consisted of three phases: free explorationofthetool,completionof10sampletasks,andaGoogleForms questionnaire.”
- The cultural work of microwork (2015, background): “Human–computer interaction researchers strive for minimal latency so interface interactions seem continuous and animations seem smooth (e.g. Miller, 1968; Nielsen, 1993).”
- Survey on human–robot collaboration in industrial settings: Safety, intuitive interfaces and applications (2018, background): “design of good operator interfaces, such as those in [88, 90, 91], just to cite some examples.”
- Touch-less interactive augmented reality game on vision-based wearable device (2015, background): “In the fifth stage, User Satisfaction refers to the comfort and acceptability of the system for its users and other people affected by its use [16].”